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May 10, 2008
Characters that I want to include in the game but not sure on whom has the rights.
Character: The Mortal Kombat Mirror
Brief Description: Known as The Mortal Combat Mirror until Phillip Clyde Simpson 9 tricked it into changing the C in its name into a K to trap it in the Mortal Kombat tournament(s) to end its unique breed of mistery making.  It fights just like the opponent does in the mirror match of the first Mortal Kombat game.  When ever Character Reselection is used whomever inputs their choice first desides whom both fighters are fighting as and look like from the currently avalible playable characters hence characters that hasn't been unlock yet still can't be play through this means while if the conditions under this moves activation aren't meant than returning to the fighting sytle the opponent is currently using.  Instant Mirror Maze and All Playable Characters Assualt are back-ups mainly meant as a means to cancel those that try to get a cheap victory against a "superior" opponent by breaking off the control connection to the character where Instant Mirror Maze causes a maze of mirrors through-out the stage with 1 of the mirrors being The Mortal Kombat Mirror while All Playable Characters Assualt has every playable character in the game weather they have been unlock or not to attack the opponent.
Reason for entering tournament: To escape the Mortal Kombat tournament.
Moves: Character Reselection – automatically occurs when the 2 chosen fighters at the start of the fighting are both The Mortal Kombat Mirror or when both fighters are in this moveset as the intermost selected and its time to return to controlled fighting or when anytime when things are cancel out to this moveset in the fighting against Destiny and its time to return to controlled fighting
Hyper Moves: Instant Mirror Maze – controller loses connection with the game
Super Moves: All Playable Characters Assualt (lasts 5 minutes) – regain controller connection to the game within a moment of Instant Mirror Maze + hold in at least 3 different buttons.
Most likely victory quote: Don't tell me I'm struck in another tournament which when it ends only seems to start up again.
posted by invinible at 07:40 AM | in:
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May 14, 2007
Dropping plans for Wii version.

The wii-motes and the Wii classic controllers don't have the senistivity that is desired for this game.

posted by invinible at 09:02 AM | in:
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March 31, 2007
Characters loosely based on people from Babies "Я" Us
Character: Princess Lindsay
Brief Description: She is so accessed with the color pink that she even changed her skin color to pink.  She is known for always dressing in a pink dress and pink glass slippers.  She gets from place to place in her pink Lamborgini.  Despite this she was basically sheltered her own life.
Reason for entering tournament: To go exploring.
Moves: Sing – taunt, taunt, taunt
Wield Right Hand Gun/Unwield Right Hand Gun – slightly forward to slightly duck + grab with right hand/arm
Right Hand Gun Quick Draw – have right hand gun unwielded, slightly forward, slightly duck + right hand/arm attack
Right Hand Bunt Attack – have right hand gun wielded, backwards, forward + right hand/arm attack
Reload Gun – have right hand gun wielded + have left hand wand unwielded, slightly duck, slightly backwards, taunt
Wield Left Hand Wand/Unwield Left Hand Wand – taunt, grab with left hand/arm, left hand/arm attack
Extra Range Steal – have left hand wand wielded + get close to opponent, grab with left hand/arm, grab with left hand/arm
Try Spell – have left hand wand wielded, taunt, left hand/arm attack, taunt + left hand/arm attack
Sudden Wand Attack – have left hand wand unwielded, move slowly, taunt, slightly forward
Spit Fire – slightly backwards, taunt, slightly forward + taunt
Hover (lasts up to 3 seconds) – jump, jump
Glide – move while hovering
Cutting Kick – taunt, left foot/leg attack + right foot/leg attack, taunt
Hyper Moves: Projectile Wand – have left hand wand wielded + have right hand gun wielded, taunt + throw with left hand/arm + right hand/arm attack
Blinding Lights – left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Super Moves: Road Rage – taunt + grab with left hand/arm + grab with right hand/arm + right foot/leg attack
Polluting Gas – taunt + block + switch to crawl mode + right foot/leg attack
Most likely victory quote: If I'm responsible enough to have my driver's license than why do I need to be escorted whenever leaving castle grounds.
posted by invinible at 07:41 PM | in:
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January 9, 2007
Helmets
All full versions will come with 2 helmets for players to see the stages as their respective characters see the stages. The Play Station 2(3) version and X-Box 360 version will plug into the controller plug-in slots on the respective system and have additional controller plug-in slots so wired controllers can be used along with wireless controllers.
posted by invinible at 07:36 PM | in:
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January 4, 2007
Options Menu

Difficulty - Deturmines how difficult the computer controlled characters are to beat in every mode but True Tournament mode, where they are always set at the highest difficulty, and Story mode, where they are always set at the lowest difficulty.

Number of Rounds - Let's you deside the number of fights required to complete before fighting Destiny in Classic Tournament mode and Ladder Tournament mode with a minimum of 3 and maximum of 9 as well as the number of rounds per fight in Verus mode and Battle Beat mode with a minimum of 1 and maximum of 10.

Time Limit - Lets you go without having to worry about the time or set the time for up to 2 hours per fight in True Tournament mode, Classic Tournament mode, Ladder Tournament mode, Practice mode, per round in Verus mode, Battle Beat mode, and per match in Destiny Says mode.

Handicap - Lets you handicap player and computer characters in all modes but True Tournament mode and Story mode.

Game Speed - Lets you speed up or slow down the overall game expect in True Tournament mode and Story mode.

Max Hit Points - Deturmines maximum hit points in every mode but True Tournament mode and Story mode before taking into account special character conditions.

Max Energy - Deturmines maximum energy in every mode but True Tournament mode and Story mode before taking into account special character conditions.

Continues - Lets you deside how many times you may continue in Ladder Tournament mode from 0 to 15.

Damage Ratio - Deturmines how much damage basic actions, moves, hyper moves, and super moves do based on a ratio to the damage they normally preform. Doesn't work for True Tournament mode and Story mode.

Ammo Ratio - Deturmines how much ammo the characters and their weapons have based on a ratio to the ammo normal limits. Doesn't work for True Tournament mode and Story mode.

Display Settings - Allows you to ajust display to allow for maximum viewing. Since this is game rather than mode specific, this will help out all modes.

Camera Settings - Messes with options for the camera for all mode but True Tournament mode and Story mode.

Music Volume - Adjusts how loud the music is in all modes but True Tournament mode and Story mode.

Voice Volume - Adjusts how loud the voices are in all modes but True Tournament mode and Story mode.

Sound Effects Volume - Adjusts how loud the sound effects are in all modes but True Tournament mode and Story mode.

Controls - Allows the controls to be changed for all modes. On the Play Station 2(3) and X-Box 360 versions, the movement controls got to stay mapped to the control sticks and opposite controls like sidestep left and sidestep right need to be mapped opposite 1 another.

Save - Allows you to save progress. Game specific, not mode specific.

Load - Allows you to load a game so that you don't have to reunlock stuff, don't have to restart a tournament you were in the middle of, and don't have to start Story mode over. Game specific, not mode specific.

Autosave - Lets you deside wheather or not to have the game autosave between fights. Game specific, not mode specific.

posted by invinible at 12:57 PM | in:
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December 24, 2006
Main Menu for Full Version

True Tournament mode - 256 characters particupate in this 1 vs. 1 single elimination mode.  All fights are watched even if no players are in the fight.  Only options that can be changed for this mode are length of time per fight and control set-up.  All computer characters are at max diffucity.  Player characters must be chosen before the very first fight.

Classic Tournament mode - 1 vs. 1 single elimination mode where the amount of characters particupating depends on the number of tournament rounds set.  Only fights where the players are controlling characters are watched. Player characters must be chosen before the very first fight.

Ladder Tournament mode - In this mode the player must use character(s) to defeat all opponents to win or Destiny and all characters on the ladder win.  This is the only mode that continues count in.  Player character must be chosen before the very first fight and may only be change each time a continue is used.

Practice mode - Practice with the availible charactes on the availible stages.  Default stage is Basic Practice Stage.

Story mode - In this mode, you mostly control Teddy McDaddy as you get an even more hands-on help to practicing the controls.  You will be require to use different characters throughtout this mode.  If you lose a fight in this mode, you can try the fight again later.

Verus mode - This is the most basic 1 vs. 1 fights.  Characters are chosen before each fight.

Battle Beat mode - The winner of this 1 vs. 1 mode is the character that best follows the beat of the music even if killed, knocked out, or ringed out.  Characters are chosen before each fight.

Destiny Says mode - 2 of every character particupates in this mode.  Any character that doesn't do an action following the words "Destiny says," or does an action that doesn't follow the words "Destiny says," is eliminated.  Winner is the last character eliminated or the only character to remain.  Characters are chosen before each fight or rather match.

Options - Set the various game options. 

View Ending - View the different you attained up to 370. (366 character endings for the True and Classic Tournament modes, 3 endings for the Ladder Tournament mode (1 for beating all opponents, 1 for quiting, and 1 for losing after losing all continues), and 1 for Story mode)

posted by invinible at 01:22 PM | in:
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December 22, 2006
Warning
If you end up in a tournament like this, you will probably end up extremely injured or killed unless you are an extremely trained fighter.
posted by invinible at 02:17 PM | in:
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December 22, 2006
Descriptions of Element Types from Most Representing to Least Representing

periodic - Element of this type can be found on the Periodic Table.

natural - Elements of this type are quite common in nature.

containment -  Elements of this type have 2 or more of the other elements in them and are created by the merge of at least 2 of the said elements.

artificial - Elements of this type are most often manufactured.

personal - Elements of this type perfer directly to lifeforms.

void - Elements of this type allow for a place for other elements to be without being composed of said elements.

posted by invinible at 11:59 AM | in:
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December 22, 2006
How to Win

Kill opponent by knocking off all their hit points or by successfully using an instant kill move, hyper move, or super move.

Knock opponent out by knocking off all their energy or be successfully using an instant knock out move, hyper move, or super move.

Ring opponent out.

or Have more total hit points and energy than opponent.

Draws are considered loses for both characters if happen in a  mode where characters aren't decided before every fight, but are just draws in modes where the characters are specificly chosen before each fight.

posted by invinible at 11:52 AM | in:
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December 22, 2006
Currently Planned Exculsives for each of the Full Versions

For Play Station 2 or 3 - A 1 year warranty for the Play Station 2 or 3 depending on which system ends up being assosiated with the game.

For X-Box 360 - 2 controller that act like Play Station 2 controllers including the 4 button split d-pad.

posted by invinible at 11:47 AM | in:
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December 20, 2006
Stages in Full Version

The 22 Demo Stages + 116 unlockable stages + these 37: 

The Great Red Spot
Storm conditions never die here.
Element: storm Type of Element: containment
 
Tempered Battlefield
Characters can use the last successful move, hyper move, or super move used against them by simply taunting in this stage.
Element: shadow Type of Element: containment
 
Insanity Ice Arena
Characters have an easy time moving but a hard time stopping on the ground of this stage
Element: ice Type of Element: natural
 
Black Swamp
If something from this stage gets into a character than the character will slowly lose hit points and energy.
Element: poison Type of Element: artificial
 
Joinee
Being anywhere in this stage but the starting locations causes steady burn damage.
Element: sun Type of Element: containment
 
Aerinia
Characters can jump at least twice as high here.
Element: moon Type of Element: containment
 
Journey Star System
Here characters can aim for each star for warp speed like travel.
Element: stars Type of Element: containment
 
Karma Crystal Caverns
The crystals here can make characters appear in places and ways they are not as well as change properities to light based moves, hyper moves, and super moves.
Element: crystal Type of Element: natural
 
Gods' Stone Throwing Competition
Stones of all sizes are abundance in this stage.
Element: stone Type of Element: natural
 
Barnie's Jewerary
The jewels here are capable of changing the full range of properities.
Element: jewel Type of Element: natural
 
Devil's Forest
In addition to having trees to hide behind, there are forest animals to watch out for.
Element: forest Type of Element: containment
 
Capitol of Doom
It never stops raining in this stage.
Element: rain Type of Element: natural
 
Avoidance Fields
Every basic action, move, hyper move, and super move makes a deafening sound which may cause the other character to not do something.
Element: thunder Type of Element: natural
 
High Above Russia
Those that fall below the clouds here are ringed out.
Element: cloud Type of Element: containment
 
Land of Judgement
In this stage, both hit points and energy have to be fully depeted to defeat a character before time is up without having to ring the character out.
Element: soul Type of Element: personal
 
Malnipulive Royals
Characters crowned in here lose all control of their actions.
Element: crown Type of Element: artificial
 
Endless Fall
Characters fall forever in this stage.
Element: sky Type of Element: containment
 
Dizzy Funland
Characters that mistime their attacks in this stage will find that they get hurt instead of their target(s).
Element: reflection Type of Element: personal
 
Super Fog
The visiblity is at a very low level in this stage.
Element: haze Type of Element: containment
 
Amazing Windy City
The constants waves of wind allow for characters to fall from extreme heights safety.
Element: wind Type of Element: natural
 
Supernatural Safehaven
All supernatural moves, hyper moves, and super moves are boosted her.
Element: msytic Type of Element: containment
 
Forced Pathway
It caused energy to skip either in line by going through the bard.
Element: bard Type of Element: artificial
 
Deadly  Creatures Shop
Creatures here will attack with venomous strikes.
Element: venom Type of Element: natural
 
Healing Place
Characters slowly heal both hit points and energy here.
Element: warmth Type of Element: natural
 
Deadlock Universe
Characters can't be ringed out in this stage unless they have moves, hyper moves, or super moves where being ringed out is a feature to prevent its abuse.  This is also the stage you always fight Destiny in at the end of the tournament.
Element: aether Type of Element: containment
 
Area Around Tempa Black Hole
Everything is pulled toward the black hole.
Element: void Type of Element: void
 
Zeus's Wrath
Zeus throws with lightning bolts at both particiates in this stage.
Element: lightning Type of Element: natural
 
Basic Practice Stage
Here characters only have to watch out for each other's basic actions, move sets, time, and being ringed out.
Element: white Type of Element: void
 
Germ Research Fidelity
Germs here can cause both hit points and energy damage.
Element: bio Type of Element: containment
 
Scouring Wasteland
Characters that move too much here are knocked out.
Element: heat Type of Element: natural
 
Forstbite Resort
All action is in slow-mo here even at maximum possible movement speed.
Element: cold Type of Element: natural
 
Werewolves' Watch
While the moon is out in this stage, all attacks do only 1/2 damage.
Element: luna Type of Element: containment
 
Cloysters Aplenty
Trying to get a pearl in this stage could cause a character to get trapped in the cloyster that holds it.
Element: pearl Type of Element: natural
 
Massive Acid Pits
Being in the liquid in this stage causes steady hit points damage.
Element: acid Type of Element: artificial
 
Magnetic Zone
In this stage characters repel objects by throwing and attract objects by grabbing.
Element: magnetism Type of Element: natural
 
Rainbow Blend
Absolutely everything is shown in a rainbow of colors here.
Element: color Type of Element: natural
 
Announcer's House
Characters locations in this stage are constantly announced by the announcer
Element: sound Type of Element: natural

posted by invinible at 05:01 PM | in:
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December 17, 2006
Stages in Demo Version

Magma World
The fiery lava in this stage can burn careless characters
Element: fire Type of Element: natural

Light Valley
The light in this stage is so bright that everything is blinded.
Element: light Type of Element: natural

The Power Plant
Characters can be shocked in this stage.
Element: electric Type of Element: natural

The Airport
Characters that aren't flying usually are falling in this stage.
Element: air Type of Element: natural

The Beachhead
Characters that don't come up for air drown in this stage.
Element: water Type of Element: natural

The Abyss
This stage is so dark that even the creatures whom see in the dimmest light can't see here and devices detect the most minute light can't find any light here.
Element: darkness Type of Element: natural

The Shifting Sands
Characters will have to either stay still or move to avoid sinking in this stage.
Element: earth Type of Element: natural

Mahogany Valley
This stage is so dense with alive trees to hind behind.
Element: wood Type of Element: natural

Breakable Paradise
The glass on this stage can really cut the characters
Element: glass Type of Element: artificial

Sticky
Characters are more likely than not to get stuck all over this stage because of the glue that is everywhere.
Element: glue Type of Element: artificial

Package Plant
The floor of this stage is made up of breakaway Styrofoam.
Element: styrofoam Type of Element: artificial

Building Block World
Characters can move easier than ever and instantly stop when they want on this stage of plastic.
Element: plastic Type of Element: artificial

Anatomy Central
Hit points depletion by all attacks are boasted in this stage.
Element: body Type of Element: personal

Spirit Prison
Spirit creatures are able to mess with the match in this stage.
Element: spirit Type of Element: personal

Cerebral
Thought impulses can hurt characters on this stage.
Element: mind Type of Element: personal

Space around Space Station 13
Characters that are hit and don't resist the knock back effect are guaranteed to be sent flying out of the stage.
Element: space Type of Element: void

Construction of Ninroy
There are all kinds of metals tools laying around for characters to use in this stage.
Element: metal Type of Element: natural

Invinible's Preservation Zoo
The living creatures in this stage can really interfere with the match.
Element: life Type of Element: containment

Bounce Back Land
Characters can be bounce all over the place in this stage.
Element: rudder Type of Element: artificial

Destiny's Favorite Room
Characters will get full information on each other including where they are at and what moves they are going to use, a feat that works both for and against the player.
Element: heart Type of Element: personal

The Time Distortion
In this stage first move between 2 opposing moves will always succeed. Likewise, a defense move will always succeed against and offensive move used at the same time while 2 offensive moves used at the same time will always work at full hit point depletion.
Element: time Type of Element: void

Magician's Secret Stage
This stage keeps on changing so the stage hazards are always unpredictable.

Element: magic Type of Element: containment

 Thanks to Bradley Paul Simpson for comming up with most of the stage names.

posted by invinible at 05:10 PM | in:
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December 17, 2006
Total number of characters

In the demo version: 17 immediately playable with 1 unlockable.

In the full version: 256 immediately playable including the 17 from the demo with 110 unlockable including the 1 from the demo. 

posted by invinible at 04:59 PM | in:
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December 17, 2006
Open Source Characters in full game

Character: Jenny Everywhere
Brief Description: She is best known as the open source Shifter character. Borrow move allows the current Jenny Everywhere to use the specialize move of another JennyEverywhere that would be working with her, where each specialize move is unique to that Jenny Everywhere but not necessary unique to Jenny Everywhere. As long as presents is shifted away she controls sluggishly but takes less hp damage and energy damage. If she stays shifted away for too long without shifted, shifts away too many times, or is shifted away when the round ends; she automatically loses by a ringout, which the opponent is assume to whenever she shifts him/her/hir/it away.
Reason for entering tournament: Was really bored.
Moves: Borrow Move – block + slight taunt

Specialize Move – switch to crawl mode + slight taunt

Shift Away Object – touch object, taunt, jump backwards

Shift Object Back – pause/menu, select object desire back from menu, pause/menu (to unpause with object back in game)

Transfer Memory – get close to opponent, taunt, right hand/arm attack, taunt

Request for Information – taunt, take a step backwards, taunt

Make Opponent See Memory of Alternate Version – get close to opponent, taunt, taunt

Transfer Experience – get close to opponent, taunt, throw with left hand/arm + throw with right hand/arm

Make Opponent Relive Experience of Alternate Version – get close to opponent, taunt, grab with left hand/arm + grab with right hant/arm, taunt

Shift Presents Away – taunt, sidestep left or sidestep right, taunt

Shift Presents Back – taunt, sidestep left (if sidestep right was used to shift presents away) or sidestep right (if sidestep left was used to shift presents away), taunt

Shift Away – full jump + taunt

Shift Back – switch to crawl mode + block
Hyper Moves: Shift Opponent Away – get close to opponent, taunt, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Swap Jenny Everywheres – block + taunt + pause/menu, select Jenny Everywhere you want to play as, pause/menu (to unpause as the Jenny Everywhere you want to play as)
Super Moves: Random Stage Shift – block, block, slightly backwacks + switch to crawl mode + block + taunt + pause/menu
 

Shift to and from Jenny Everywheres Cemetery Stage – grab with left hand/hand + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: Just how bored was I to enter a tournament I didn't even want to acknowledged existed?

 The character of Jenny Everywhere is available for use by anyone, with only one condition. This paragraph must be included in any publication involving Jenny Everywhere, in order that others may use this property as they wish. All rights reversed.


Character: Samuel Nash
Brief Description: The venture capitalist who invests in exciting and quirky businesses, but wanted to be a farmer when he was a kid. Would be extremely loyal to a girlfriend, though this goes unproven as he hasn't gone on any dates as far as most people know. Rejection nullifies anything assosiated with an attack and forces the opponent to both get slightly knocked back and take slight damage. Investment doesn't require a player to enter the copied move's, hyper move's, or super move's usual require button combination; however; the copied move, hyper move, or super move is lose once used or no longer fighting the opponent rather between rounds (even with the same opponent) or defeated, plus doesn't work against Destiny.
Reason for entering tournament: To exchange his life of a capitalist to a life of a farmer.
Moves: Flash Money - taunt, taunt, taunt
Hire Assissient – stage must have characters other than opponent, get close to non-opponent character, face non-opponent character, taunt
Make Deal (lowers damage done by moves, hyper moves, and super moves) – grab with right hand/arm, taunt, throw with right hand/arm
Counter Attack – get hit, taunt
Give Opponent Free Shot – block + switch to crawl mode
Free Shot – opponent must take his/her/hir/its free shot, must still be fighting opponent, any attack
Exchange Items – must be holding item + opponent must be holding item, get close to opponent, slightly towards opponent + taunt
Daydream (may or may not do anything) – hold duck, taunt, release duck
Prevent Opponent's Move – get close to opponent, slightly towards opponent + block as opponent is attempting a move
Second Wind (causes no damage but lets you keep going) – taunt as about to fall down to the ground from being attacked
Paperwork – grab with right hand/arm, taunt, right hand/arm attack
Signature - grab with righ hand/arm, right hand/arm attack, taunt
Renew Contract – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm, taunt
Hyper Moves: Lawsuit – opponent must be directly attacking, taunt + throw with left hand/arm + throw with right hand/arm
Investment – opponent must be doing a move or hyper move or super move you want to use later, taunt, pause/menu + grab with left hand/arm + grab with right hand/arm, use control pad to select amount of time to pass before automaticly using the copied move, pause/menu to unpause
Super Moves: Rejection – opponent's move or hyper move or super move must be physical, jump backwards + taunt + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Farming Dream – taunt, taunt, grab with left hand/arm + throw with right hand/arm, slightly forward + grab with right hand/arm + throw with left hand/arm + left foot/leg attack
Most likely victory quote: Just cause I wear a suit doesn't mean I can't fight.

Character: Test Player
Brief Description: Born to Mr. and Mrs. Player whom thought it would be cleaver to name her Test, not realising that it would cause her to try stuff out for everybody.  From a distance, she looks like a boy; while up close, it is clear at a glance that she is a girl.  She won't shapeshift or morph unless a move, hyper move, or super move requires her to or it is part of another's moveset; because she gets instantly knocked out other wise.  Disreguard Moveset can only be used with another's moveset to make room for another moveset to pick up or re-estabish as she can only have 1 of those at a time where another moveset is considered picked up once Pick Up Another's Moveset is used on it until have to go back to character selection screen other than by move, hyper move, or super move with expections for Ladder Tournament Mode where it is considered picked up until start the mode over and story mode where it is considered permantantly picked up.
Reason for entering tournament: To make sure everybodies' movesets are balanced to each other. (To be done during the play testing period of the project.)
Move: PIck Up Another's Moveset – must not have picked up the moveset before, taunt + pause/menu, use d-pad to select moveset base on playable characters at that time, pause/menu to unpause with the new moveset
Hyper Move: Disreguard Moveset – shake controller as if trying to get controller to rumble (won't rumble, though)
Super Move: Re-estabish Moveset – must have picked up the moveset before, taunt + pause/menu + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + block + switch to crawl mode + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack, use d-pad to select moveset base on playable characters at that time, pause/menu to unpause with the old moveset
Most likely victory quote: Yes, indeed, the most sets are in balance.

posted by invinible at 04:54 PM | in:
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December 17, 2006
Characters in full game since going to pay Dave of Snafu Comics to use

Character: Tin
Brief Description: His known adventures can be read Tin The Incompetent Ninja at http://tin.snafu-comics.com/. He is able to kill everybody but his intended targets, most often as a nervous habit. He really despises Slash plus he believes the rest of the participates he goes up against are Chung Him Yuen since he doesn't seem to know what Chung Him Yuen looks like and never meet any of the other playable characters before. Kill Comrade only kills a near-by non-player character in the stage which may or may not help the situation at hand depending on the killed character, where as Killing Spree kills all those that aren't killed or revived after the last time they were killed and isn't the current opponent making it possible to end up real close or real far away from opponent depending on where everybody was in comparison to each other than Destiny revives everybody that was killed, while Assassinate is a 1 hit kill for a cheap match finisher.
Reason for entering tournament: To kill off Chung Him Yuen, whom isn't anywhere near any of the tournament stages.
Moves: Kill Comrade – at least 1 non-playable character other than Destiny has to be near-by and in the stage + be unable to attack opponent

Sheathe/Unsheathe Dagger – sword can't be in right hand, slightly backwards, slightly duck, grab with right hand/arm

Sheathe/Unsheathe Sword – dagger can't be in right hand, slightly backwards, slightly forward, right hand/arm attack, slightly backwards

Switch Dagger To Left Hand – dagger must be in right hand while left hand is empty, slightly sidestep left, slightly sidestep left + throw with right hand/arm, grab with left hand/arm

Switch Dagger To Right Hand – dagger must be in left hand while right hand is empty, slightly sidestep right, slightly sidestep right + throw with left hand/arm, grab with right hand/arm

Switch Sword To Left Hand – sword must be in right hand while left hand is empty, slightly sidestep left, sidestep right + throw with right hand/arm, grab with left hand/arm

Switch Sword To Right Hand – sword must be in left hand while right hand is empty, slight sidestep right, sidestep left + throw with left hand/arm, grab with right hand/arm

Left-handed Back Stab – dagger must be in left hand, slightly backwards + grab with left hand/arm + left hand/arm attack

Right-handed Back Stab – dagger must be in right hand, slight backwards + grab with right hand/arm + right hand/arm attack

Swap Sword and Dagger – sword must be in 1 hand while dagger is in the other, slightly forward, slightly backwards, throw with left hand/arm + throw with right hand/arm, grab with left hand/arm + grab with right hand/arm

Shuriken – slightly duck, grab with right hand/arm, slightly forward + throw with right hand/arm

Throw Sword – sword has to be in either hand, slightly forward, slightly backwards, slightly forward + throw with left hand/arm (if throwing a short distance and sword is in left hand) or throw with right/arm (if throwing a short distance and sword is in right hand) or throw with left hand/arm + throw with right hand/arm (if throwing a long distance)

Retrieve Sword – sword can't be in either hand or sheathed, get as far to sword as possible, grab with left hand/arm + grab with right hand/arm
Hyper Moves: Killing Spree – somebody other than opponent has to be in the stage even if already killed, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Sexual Harassment – taunt, grab with left hand/arm + grab with right hand/arm, taunt + throw with left hand/arm + throw with right hand/arm
Super Moves: Assassinate – get right up next to opponent, slight taunt, grab with right hand/arm + throw with right hand/arm + right hand/arm attack

Bury Opponent – taunt, full duck, taunt, towards opponent + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Most likely victory quote: Let me guess. Not Chung Him Yuen.

Character: Slash

Brief Description: His original introduction is in Tin The Incompetent Ninja found at http://tin.snafu-comics.com/. He is the top ninja squad leader at his ninja school. He is better than anybody Tin knows. The only tournament participate he has any current interest in is Tin.
Reason for entering tournament: To get Tin out of the tournament.
Moves: Hyōton: Ikkaku Hakugei – slightly backwards, taunt, slightly forward, throw with left hand/arm + throw with right hand/arm

Kage Bunshin no Jutsu – jump backwards, slightly duck, taunt

Kanashibari no Jutsu – attack with left hand/arm, attack with right hand/arm, taunt

Katon: Gōkakyū no Jutsu – grab with right hand/arm, taunt, throw with right hand/arm

Kawarimi no Jutsu – taunt, taunt, taunt, move both control sticks twice within a moment (less than a second) to determine exact location going to

Kiri Gakure no Jutsu – full speed backwards, jump, taunt

Rasengan – taunt, throw with right hand/arm, grab with right hand/arm, throw with right hand/arm

Sen'eijashu – slightly forward-down + right hand/arm attack, full duck, right hand/arm attack

Shunshin no Jutsu – slightly forward to full speed forward

Kage Buyō – jump while opponent is in the air, taunt

Kori Shinchū no Jutsu – go around opponent while taunting

Sheathe/Unsheathe Dagger – sword can't be in hand using for the unsheathing, slightly backwards, slightly duck, grab with left hand/arm (if in/unsheathing with left hand) or grab with right hand/arm (if in/unsheathing with right hand)

Sheathe/Unsheathe Sword – dagger can't be in hand using for the unsheathing, slightly backwards, slightly forward, left hand/arm attack (if in/unsheathing with left hand) or right hand/arm attack (if in/unsheathing with right hand), slightly backwards
Hyper Moves: Shōsen Jutsu – slightly forward + taunt + right hand/arm attack

Suiton: Suiryūdan no Jutsu – grab with left hand/arm + grab with right hand/arm, jump + throw with left hand/arm + throw with right hand/arm
Super Moves: Kagemane no Jutsu – taunt, slightly forward + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Suiton: Daibakufu no Jutsu – full jump, toward opponent, grab with left hand/arm +grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Most likely victory quote: Now where did Tin get off to?


Character: Dave
Brief Description: His orginial interduction is in Snafu Comics which are at http://www.snafu-comics.com/. Generally the more enthusiasitc care-free chracter out of the main duo of Snafu Comics. He has brown hair and a white shirt, later in the comic's life he wears goggles and a purple striped shirt. Named after the author, David Stanworth.
Reason for entering tournament: Thought he was signing a sign-up sheet for pre-ordering 1 of the full versions of 3-D Attics instead of an enter tournament sheet.

Moves: Brain Beams – grab with left hand/arm + grab with right hand/arm, taunt

Apricot Spiral – spin 3 turns counter-clockwise, throw with right hand/arm

Harden – taunt, taunt, taunt

Splash – must be near surface of water,

Bug Net – grab with right hand/arm, grab with left hand/arm, left hand/arm attack + right hand/arm attack

Throw Up – switch to crawl mode, cancel crawl mode, throw with left hand/arm + throw with right hand/arm

Sneeze – slightly backwards, taunt, forward

Cough – slightly forward, tuant, slightly backwards

Moon – face away from opponent, taunt, grab with left hand/arm + grab with right hand/arm, taunt

Trip – full run towards any object on the ground

Slip – move slightly in any direction, full speed in same direction

Pee – face towards opponent, taunt, grab with left hand/arm + grab with right hand/arm, taunt

Mock – taunt right after opponent's taunt
Hyper Moves: Swear Fest – taunt + throw with left hand/arm + throw with right hand/arm

Pull-in Decoy Target & Sneak Attack – move in any direction + grab with left hand/arm + grab with right hand/arm, move in opposite direction, left hand/arm attack + right hand/arm attack
Super Moves: Switch Opponent (when successful also restores opponent HP and Energy to max as well as get rid of any status aliments if they were possible to get) – towards opponent + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Move Barrage – full jump + taunt + left foot/leg attack + right foot/leg attack (to stun opponent), any combination of moves until a hit misses
Most likely victory quote: So when do I get a copy of the video game?


Character: Travis
Brief Description: His orginial interduction is in Snafu Comics which are at http://www.snafu-comics.com/. Originally merely a personality less entity to bounce jokes off of. Has recently developed into the more intelligent, yet heartless character. He's blonde and wears red and black colors with a matching hat.
Reason for entering tournament: To get laid by new people.
Moves: Wield/Unwield Shield – slightly duck + slightly back + grab with left hand/arm

Wield/Unwield Staff – slightly duck + slightly back + grab with right hand/arm

Move Shield – shield must be wielded, hold block, control pad

Fire – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, hold throw with left hand/arm to spread to the left + hold throw with right hand/arm to spread to the right

Thunder – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly press taunt to increase

Blizzard – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, slightly move in any of 360 degrees to control direction

Scourge – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly tap taunt to increase effect

Sleep – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, occassionally press taunt to preset effect length to full

Stop – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, slowly tap taunt to increase duration

Confuse – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, move in any direction to increase effectivous.

Blind – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, hold grab with left hand/arm to decrease sight on right side + hold grab with right hand/arm to decrease sight on left side

Curse – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, lightly press taunt to make worst

Toad – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad , constantly jump to increase size

Break – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad , rapidly press left hand/arm attack or rapidly press right hand/arm attack or rapidly press left foot/leg attack or rapidly press right foot/leg attack or rapidly press any other combination of the 4 buttons to increase damage caused
Hyper Moves: Death (kills opponent) – hold left hand/arm attack + hold right hand/arm attack + hold left foot/leg attack + hold right foot/leg attack
Super Moves: Drain (can be done while standing still or moving) – must be next to opponent + must be facing opponent, taunt + grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack

Flare – taunt, grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: What do you mean "With your representation, I don't even want to hang out with you."?


Character: Peter
Brief Description: His orginial interduction is in Snafu Comics which are at http://www.snafu-comics.com/. Percy's friend who hasn't been seen since Percy was eaten. Cure restores some of his HP. Swap switches his HP and Energy with his opponent's HP and Energy.
Reason for entering tournament: To revive his friend, Percy.
Moves: Cure – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly press taunt to increase restoration

Esuna – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, alternately switch to crawl mode/cancel crawl mode to speed up process

Barrier – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, hold block to increase strength

Blink – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly tap taunt to increase speed

Protect – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly tap block to increase strength

Shell – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, hold away from attack to increase strength

Wall – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly jump to built up + rapidly press throw with left hand/arm to built to the left + rapidly press throw with right hand/arm to built to the right

Dispel – left on d-padto open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, spin clockwise or spin counterclockwise to spread the range

Mini – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly slightly duck to decrease size

Fog – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, slowly tap taunt to increase thickness

Slow – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, step backwards to increase

Teleport – left on d-pad to open character's spell menu, up and down on d-pad until Teleport is selected, right on d-pad, use both control sticks within a moment (less than a second) to determine exact location going to

Dia – left on d-pad to open character's spell menu, up and down on d-pad until Dia is selected, right on d-pad, rapidly jump to increase damage
Hyper Moves: Fear – tap left hand/arm attack + tap right hand/arm attack + tap left foot/leg attack + tap right foot/leg attack

Holy – hold grab with left hand/arm + hold grab with right hand/arm + hold throw with left hand/arm + hold throw with right hand/arm
Super Moves: Swap – stand still, face opponent, taunt, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm, full speed away from opponent

Ultima – full jump, grab with left hand/arm + grab with right hand/arm, land safely, throw with left hand/arm + throw with right hand/arm
Most likely victory quote: I will bring back my friend, Percy.


Character: Damien
Brief Description: His orginial interduction is in Snafu Comics which are at http://www.snafu-comics.com/. When he uses Demon Hide his HP fully restores if current HP hasn't been dropped below 1/2 max HP else it doubles his current HP. When he uses Demonic Strength, everything else he can do temporary increases the amount of HP and Energy that they hurt his current opponent for. Using Bat Wings allows him to temporary fly instead of jump.
Reason for entering tournament: To prove his worth as a son of Satan.
Moves: Disguise – pause/menu, control pad until over desire disguise, pause/menu (to unpause in new disguise)

Demonic Claws – hold left hand/arm attack + hold right right/arm attack

Tail Whip – taunt, spin 180 degrees clockwise or spin 180 degrees counterclockwise, taunt

Demon Hide – don't do any anything while not taking any damage for 5 seconds

Demonic Strength – step backwards, taunt, step forward

Demonic Hordes – slightly jump, grab with left hand/arm + grab with right hand/arm

Infernal Flames – slightly jump, throw with left hand/arm + throw with right hand/arm

Dissolve into Acid – taunt, slightly duck, switch to crawl mode

Hellfire Lance – grab with right hand/arm, grab with left hand arm, left hand/arm attack + right hand/arm attack

Hellfire Sword – grab with right hand/arm, taunt, right hand/arm attack

Screaming Souls – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm, taunt

Demonic Form – taunt when in any disguise

Bat Wings – full jump, throw with left hand/arm + throw with right hand/arm, taunt
Hyper Moves: Void Wind – full jump, hold block + hold taunt, land, release block + release taunt

Darkness from Beyond – grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Super Moves: Create Void Gate – a gate must be opened, move to 3 feet from gate at 12'o clock, face gate, taunt, move to 3 feet from gate at 1'o clock, face gate, taunt, move to 3 feet from gate at 2'o clock, face gate, taunt, move to 3 feet from gate at 3'o clock, face gate, taunt, move to 3 feet from gate at 4'o clock, face gate, taunt, move to 3 feet from gate at 5'o clock, face gate, taunt, move 3 feet from gate at 6'o clock, face gate, taunt, move 3 feet from gate at 7'o clock, face gate, taunt, move 3 feet from gate at 8'o clock, face gate, taunt, move 3 feet from gate at 9'o clock, face gate, taunt, move 3 feet from gate at 10'o clock, face gate, taunt, move 3 feet from gate at 11'o clock, face gate, taunt, grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack

Rebellion of the Dead – use Screaming Souls, taunt + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Most likely victory quote: Who knew being eating by Krug meant that you would be a laughing stock in Hell?

posted by invinible at 04:50 PM | in:
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December 17, 2006
Characters in full game because of the current crashnbass premission status

Character: Bartleby Ginger Rogers III
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/. Can't speak but can write (at least in English) perfectly. Once was useless but now is a great fighter in his own right. The Carrot and Lemon Juice Busters can't be fired at the same time but can be fired alternatively.
Reason for entering tournament: Thought it was a Wily-bot reunion.
Moves: Switch Between Left Hand and Left Carrot Juice Buster – slightly down + left hand/arm attack

Switch Between Right Hand and Right Carrot Juice Buster -slightly down + right hand/arm attack

Switch Between Hands and Carrot Juice Busters – slightly down + left hand/arm attack + right hand/arm attack

Switch Between Left Hand and Left Lemon Juice Buster – slightly down + throw with left hand/arm

Switch Between Right Hand and Right Lemon Juice Buster – slightly down + throw with right hand/arm

Switch Between Hands and Lemon Juice Busters – slightly down + throw with left hand/arm + throw with right hand/arm

Switch Between Left Carrot Juice Buster and Left Lemon Juice Buster – slightly down + grab with left hand/arm

Switch Between Right Carrot Juice Buster and Right Lemon Juice Buster – slightly down + grab with right hand/arm

Switch Between Carrot Juice Busters and Lemon Juice Busters – slightly down + grab with left hand/arm + grab with right hand/arm.

Left Carrot Juice Buster Shot – left arm must be a carrot juice buster, slightly forward + left hand/arm attack

Right Carrot Juice Buster Shot – right arm must be a carrot juice buster, slightly forward + right hand/arm attack

Double Carrot Juice Buster Shot – both arms must be carrot juice busters, slightly forward + left hand/arm attack + right hand/arm attack

Left Lemon Juice Buster Shot – left arm must be a lemon juice buster, slightly forward + left hand/arm attack

Right Lemon Juice Buster Shot – right arm must be a lemon juice buster, slightly forward + right hand/arm attack

Double Lemon Juice Buster Shot – both arms must be lemon juice busters, slightly forward + left hand/arm attack +right hand/arm attack
Hyper Moves: Carrot Juice Bath – both arms must be carrot juice busters, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Super Moves: Lemon Juice Shadower – both arms must be lemon juice busters, face opponent + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote:


Character: Dr. Melvin Ploppy, MD
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/.
Reason for entering tournament: Was at the wrong place at the wrong time. He is able to use the exact same time based move, time based hyper move, or time based super move through Time Matcher. When he uses Russian Roulette; first he makes a gun, than he fires a shot at himself; if he survives than the gun is tossed to his opponent, than his opponent fires a shot at him/her/itself; no matter if his opponent dies or not from the shot, the gun still disintegrates at this point. Concept Crusher will end Destiny's attack and cause Destiny serious damage when Destiny is in concept form, however, it will only cause Destiny serious damage when Destiny is in intermediate form and doesn't affect Destiny while in physical form as well as the player characters including the hidden characters that haven't been attain at the time.
Moves: Explosive Cigar – taunt, grab with right hand/arm, taunt

Acid Coating – grab with right hand/arm, taunt, taunt

Smokescreen – grab with right hand/arm, taunt, throw with right hand/arm

Spurting Flower – grab with left hand/arm, taunt, left hand/arm attack

Drop Pants – grab with left hand/arm + grab with right hand/arm, taunt

Medical Injection – grab with right hand/arm, taunt, right hand/arm attack

Portable X-Ray – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm

Toxic Breath – slightly backwards + taunt, slightly forward + taunt

Blood Transfusion – grab with right hand/arm, taunt + right hand/arm attack

Surgical Cut – taunt, grab with right hand/arm, right hand/arm attack

Cold Touch – grab with right hand/arm, partial duck, right hand/arm attack

Create Mutant – hold full duck, grab with left hand/arm + grab with right hand/arm, taunt, release full duck

Sent Out Mutant Creations – at least 1 mutant needs to be created by Create Mutant, taunt, right hand/arm attack, throw with right hand/arm
Hyper Moves: Time Matcher – taunt + pause/menu while opponent is activating a time based move or time based hyper move or time based super move

Russian Roulette – grab with left hand/arm + grab with right hand/arm, left hand/arm attack + right hand/arm attack, slightly forward + throw with left hand/arm + throw with right hand/arm
Super Moves: Perfect Restoration – face opponent, switch to crawl mode + taunt + grab with left hand/arm + grab with right hand/arm + left foot/leg attack + right foot/leg attack

Concept Crusher – towards opponent's attack + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack


Most likely victory quote: Look upon thy death, fools!


Character: Clashman
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/. Time Stopper will keep everything but Clashman stopped until it runs out of power than requires a full recharge before being used again; however; if an opponent uses a time stopping power, that opponent is also able to move while time is stopped. Time-crasher is able to randomly change everything about the match it is used in other than the amount of damage needed to defeat the user, though, it would even be worst if Destiny didn't have a slight control over how its being used. Time Stuffer adds extra time unto the clock while Time Compacter takes time off the clock, however, while using either the user is most vulnerable plus they are useless in a match that isn't timed.
Reason for entering tournament: To prepare for his next encounter with Crashman.
Moves: Time Stopper – pause/menu, pause/menu as the game is pausing and bringing up game menu

Left Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + left hand/arm attack

Right Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + right hand/arm attack

Double Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + left hand/arm attack + right hand/arm attack

Equip Left Hand with Crash Bomb – away from opponent + grab with left hand/arm

Equip Right Hand with Crash Bomb – away from opponent + grab with right hand/arm

Equip Both Hands with Crash Bombs – away from opponent + grab with left hand/arm + grab with right hand/arm

Fire Crash Bomb in Left Hand – move at least 3 steps towards target location + throw with left hand/arm

Fire Crash Bomb in Right Hand – move at least 3 steps towards target location + throw with right hand/arm

Fire Crash Bombs in Both Hands – move at least 7 steps towards target location + throw with left hand/arm + throw with right hand/arm

Detonate All Set Crash Bombs – full duck + taunt

Special Crash Bomb Deactivation Taunt – there must be at least 1 crash bomb that is going to detonate, taunt

Reset Crash Bomb – crash bomb must be deactivated, run over to crash bomb, grab with left hand/arm + grab with right hand/arm
Hyper Moves: Time-crasher – grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack

False Suicide – throw with left hand/arm + throw with right hand/arm + left foot/leg attack + right foot/leg attack
Super Moves: Time Stuffer – full jump + taunt + throw with left hand/arm + throw with right hand/arm

Time Compacter – full jump + taunt + grab with left hand/arm + grab with right hand/arm
Most likely victory quote: If only my last clash with Crashman went like that.

posted by invinible at 04:47 PM | in:
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December 17, 2006
Playable Demo Characters

Character representing Balance (Character): Jason Leeway
Brief Description: He has always put a balance in his life of not too much and not too little. Along the way he picked up a few moves. He has picked up a few fans and a few enemies over the years but mostly people ignore him. His greatest concern is whether or not to go after miss right.
Reason for entering tournament: To get blood to his brain so he can decide whether or not to go after miss right.
Moves: Average Strike – towards opponent, slight duck, slight jump + right hand/arm attack
Wimp Slap – away from opponent + left hand/arm attack or right hand/arm attack
Bypass Opponent – towards opponent, towards opponent, towards opponent
Force Blast – away from opponent, left hand/arm attack + right hand/arm attack, towards opponent
Back Slap – away from opponent + left hand/arm attack or right hand arm attack
Laser Beam – slight duck, right hand/arm attack, forward, right hand arm attack
Charging Block – block, taunt, forward
Cancel into Charging Uppercut – slight jump + left hand/arm attack or right hand/arm attack after a successful completion of Charging Block
Random Move – block + switch to crawl mode
Bat – get opponent slightly off to the right and forward, slightly towards opponent, left hand/arm attack + right hand/arm attack
Quick Sword Slash – slightly away from opponent, right hand/arm attack, slightly towards opponent, right hand/arm attack
Quick Hand Gun Shot – slightly away from opponent, left hand/arm attack, slightly towards opponent, left hand/arm attack
Parry – towards opponent or jump + left hand/arm attack or right hand/arm attack when opponent attacks
Hyper Moves: Berserk Rage – right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, left hand/arm attack + right hand/arm attack
Ground Punch – jump, forward, turn around, duck, left hand/arm attack + right hand/arm attack
Super Moves: All Out Assault – towards opponent, away from opponent, circle opponent clockwise or counterclockwise, left foot/leg attack
Knock Down – towards opponent + left hand/arm attack + right hand/arm attack
Most likely victory quote: So do you think I should go after miss right?

Character representing Joke (Character): Ted Williams
Brief Description: Whenever he tries something he always comes in last. Those around him put in down because of it. They even believe he can't fight even thought they never seen him in a situation where he needed to fight. He just happens to be the type to try to prove everybody wrong.
Reason for entering tournament: Prove he is just as good a fighter as the big boys.
Moves: Launch into Air – left foot/leg attack + right foot/leg attack
Sudden Land – duck + backwards; alternatively let 5 seconds go by
Random Air Movement/Attack – while in air press any button and/or stick direction
Hyper Move: Show Off – slightly backwards, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Super Move: Pathetic Hold – towards opponent + left grab + right grab
Most likely victory quote: I told you I can hold my own against the big boys.

Character representing Powerhouse: Jack Thomson
Brief Description: He enjoys the pain of others. He has going out of his way just to inflict pain onto others. He has study many moves to make his victims miserable. To make sure they don't hurt him when using them, he lengthen out the patterns needed to use each move. He also has a tail (d-pad down), 2 wings(d-pad left for left wing and d-pad right for right wing), and a horn (d-pad up) to attack with.
Reason for entering tournament: To beat everybody up.
Moves: Mega Fire Ball – slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, left hand/arm attack + right hand/arm attack
Thunderbolt – slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, horn
Cripple – right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, grab with left hand/arm
Surf – jump, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, left foot/leg attack + right foot/leg attack
Missiles – backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, backwards, backwards, forward, forward, left hand/arm attack + right hand/arm attack
Lunge – slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, forward + jump
Shining Bolt – horn, turn 1 degree counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 1 degree counterclockwise
Combos – left wing + right wing, left wing + left hand/arm attack, left wing + right hand/arm attack, left wing + left foot/leg attack, left wing + right foot/leg attack, right wing + left hand/arm attack, right wing + right hand/arm attack, right wing + left foot/leg attack, right wing + right foot/leg attack, left hand/arm attack + right hand/arm attack, left hand/arm attack + left foot/leg attack, left hand/arm attack + right foot/leg attack, right hand/arm attack + left foot/leg attack, right hand/arm attack + right foot/leg attack, left foot/leg attack + right foot/leg attack, left wing + right wing, left wing + left hand/arm attack, left wing + right hand/arm attack, left wing + left foot/leg attack, left wing + right foot/leg attack, right wing + left hand/arm attack, right wing + right hand/arm attack, right wing + left foot/leg attack, right wing + right foot/leg attack, left hand/arm attack + right hand/arm attack, left hand/arm attack + left foot/leg attack, left hand/arm attack + right foot/leg attack, right hand/arm attack + left foot/leg attack, right hand/arm attack + right foot/leg attack, left foot/leg attack + right foot/leg attack
Berserker – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt
Shockwave – slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, full jump, full duck
Confusion (randomizes opponents most basic actions) – left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt
Wight Blade – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Earth Spike – slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, full jump, right hand/arm attack
Psionic Blast – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, slightly forward + taunt
Hand of Fate – slightly backwards, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Baroque Bow – grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm
Jeweled Star Wand Attack – grab with right hand/arm, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack
450 Splash – jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, full duck
Acid – left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack
Level 10 Slow Attack Rate – slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward
Paralyze – grab with left hand/arm, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Turn Undead – make sure Undead are in the area (undead opponents do count), face Undead, slightly away from Undead, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, toward Undead
Armory Of The Damned – slightly forward, grab with left hand/arm + grab with right hand/arm, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, taunt
Octopus – grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm
Earthquake –
Dark Matter –
Fire Bats –
Leaf Blade –
Seismic Toss –
Rock Slide –
Megahorn –
Psychic –
Kaiser –
Faint Attack –
Rod –
Tsuruchi Exp –
Pin Missil –
The Bird –
Rend Soul –
Blessed Hammer –
Axe Throw –
Top Spin –
Charge+4 –
Sent Proof –
Shield Attack –
Poison Sting –
Light Whip –
Bite –
Pound –
Slash Claw –
Thrash –
Fire Blast –
Straight Punch Attack –
Sludge –
Power Attack –
Full Nelson –
Knockdown –
Circular Heaven Kick –
Slash –
Forward Slice Attack –
Lick –
Glide Chop –
Flame –
Ember –
Fire Spin –
Water Gun –
Tackle –
Harden –
Psybeam –
Pin Missle –
Wing Attack (different than using either or both wings to attack with) –
Fury Attack –
Drill Peck –
Thunder –
Swift –
Double Kick –
Metronome –
Double Edge –
Double Slap –
Stun Spore –
Leech Life –
Dig –
Etherel Edge –
Quizacoatl Blade –
Necroflare –
Present For You –
Kikyo's Arrow –
Grants –
Ki Disruption Bomb –
Darkness Venom –
Demonic Power –
Centaur Flare –
Turnips –
Double Kudashi –
Nitouryuu Kodachi –
Ryuu Mei Sen –
Kofuku Zettosei –
Kamahama –
Mesenko –
Beam Cannon –
Distructo Disk –
Big Bang –
619 –
F5 –
Pedigree –
Lionsault –
Pepsi Plunge –
Tombstone Piledriver –
Unprettier –
Storm Cradle Driver –
Burning Hammer –
Shin-ryuken –
Shin Shoryu Ken –
Shout To Earth –
Shin Shoryuken –
Hurricane Kick –
Tiger Uppercut –
Shinku –
Shoryu Reppa –
Hyper Moves: Force Emplosion – slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Blizzard – jump, duck, spin around clockwise, jump, duck, spin around counterclockwise, backwards, sidestep right, forward, forward, sidestep left, sidestep left, backwards, backwards, sidestep right, forward, duck, jump, spin around counterclockwise, duck, jump, spin around clockwise, grab with right hand/arm, grab with left hand/arm, throw with right hand/arm, throw with right hand/arm, block, taunt, jump, right hand/arm attack
Sanctuary Battle – left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt, left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt, left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt + throw with left hand/arm + throw with right hand/arm
Comet – full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full duck + throw with left hand/arm + throw with right hand/arm
Toxic – slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt
Mega Ice Strom –
Aeroblast –
Meteor Mash –
Rasario Impale –
Ice Freeze Attack –
Hydro Pump –
Whirlwind –
Hyper Fang –
Body Slam –
Chaotix Storm –
Magi Inferno –
Nevermore –
Big Bang Attack –
Shuriken Storm –
Lavis Cannon –
Wind Scar –
Plasma Rings –
Eternal Darkness –
Crimson Lightning –
Blue Inferno –
Ryu-Kan-Sen Tsumuji: Dragon Flash Spiral –
Spirt Bomb –
Solor Flare –
Styles Clash –
The Bottoms Up –
Spine Buster –
Hyper Bomb –
Raging Demon –
Psycho Crusher –
Genei-Jin –
Supreme Rising Rage Flash –
Super Moves: Trinity Limit – slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt
Vehicon Sonic Attack Jet – slight forward, forward, full forward, slight jump, jump, full jump, left hand/arm attack + right hand/arm attack, taunt, taunt, taunt, taunt, taunt, t