Smartpunters.com - Blog the Earth


Content below reflects the views of the individual blogger and does not reflect the opinions of Smartpunters.com nor it's affiliates.
May 10, 2008
Characters that I want to include in the game but not sure on whom has the rights.
Character: The Mortal Kombat Mirror
Brief Description: Known as The Mortal Combat Mirror until Phillip Clyde Simpson 9 tricked it into changing the C in its name into a K to trap it in the Mortal Kombat tournament(s) to end its unique breed of mistery making.  It fights just like the opponent does in the mirror match of the first Mortal Kombat game.  When ever Character Reselection is used whomever inputs their choice first desides whom both fighters are fighting as and look like from the currently avalible playable characters hence characters that hasn't been unlock yet still can't be play through this means while if the conditions under this moves activation aren't meant than returning to the fighting sytle the opponent is currently using.  Instant Mirror Maze and All Playable Characters Assualt are back-ups mainly meant as a means to cancel those that try to get a cheap victory against a "superior" opponent by breaking off the control connection to the character where Instant Mirror Maze causes a maze of mirrors through-out the stage with 1 of the mirrors being The Mortal Kombat Mirror while All Playable Characters Assualt has every playable character in the game weather they have been unlock or not to attack the opponent.
Reason for entering tournament: To escape the Mortal Kombat tournament.
Moves: Character Reselection – automatically occurs when the 2 chosen fighters at the start of the fighting are both The Mortal Kombat Mirror or when both fighters are in this moveset as the intermost selected and its time to return to controlled fighting or when anytime when things are cancel out to this moveset in the fighting against Destiny and its time to return to controlled fighting
Hyper Moves: Instant Mirror Maze – controller loses connection with the game
Super Moves: All Playable Characters Assualt (lasts 5 minutes) – regain controller connection to the game within a moment of Instant Mirror Maze + hold in at least 3 different buttons.
Most likely victory quote: Don't tell me I'm struck in another tournament which when it ends only seems to start up again.
posted by invinible at 07:40 AM | in:
Permalink | email this post | Comments (0) | Add Comment
May 14, 2007
Dropping plans for Wii version.

The wii-motes and the Wii classic controllers don't have the senistivity that is desired for this game.

posted by invinible at 09:02 AM | in:
Permalink | email this post | Comments (4) | Add Comment
March 31, 2007
Characters loosely based on people from Babies "Я" Us
Character: Princess Lindsay
Brief Description: She is so accessed with the color pink that she even changed her skin color to pink.  She is known for always dressing in a pink dress and pink glass slippers.  She gets from place to place in her pink Lamborgini.  Despite this she was basically sheltered her own life.
Reason for entering tournament: To go exploring.
Moves: Sing – taunt, taunt, taunt
Wield Right Hand Gun/Unwield Right Hand Gun – slightly forward to slightly duck + grab with right hand/arm
Right Hand Gun Quick Draw – have right hand gun unwielded, slightly forward, slightly duck + right hand/arm attack
Right Hand Bunt Attack – have right hand gun wielded, backwards, forward + right hand/arm attack
Reload Gun – have right hand gun wielded + have left hand wand unwielded, slightly duck, slightly backwards, taunt
Wield Left Hand Wand/Unwield Left Hand Wand – taunt, grab with left hand/arm, left hand/arm attack
Extra Range Steal – have left hand wand wielded + get close to opponent, grab with left hand/arm, grab with left hand/arm
Try Spell – have left hand wand wielded, taunt, left hand/arm attack, taunt + left hand/arm attack
Sudden Wand Attack – have left hand wand unwielded, move slowly, taunt, slightly forward
Spit Fire – slightly backwards, taunt, slightly forward + taunt
Hover (lasts up to 3 seconds) – jump, jump
Glide – move while hovering
Cutting Kick – taunt, left foot/leg attack + right foot/leg attack, taunt
Hyper Moves: Projectile Wand – have left hand wand wielded + have right hand gun wielded, taunt + throw with left hand/arm + right hand/arm attack
Blinding Lights – left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Super Moves: Road Rage – taunt + grab with left hand/arm + grab with right hand/arm + right foot/leg attack
Polluting Gas – taunt + block + switch to crawl mode + right foot/leg attack
Most likely victory quote: If I'm responsible enough to have my driver's license than why do I need to be escorted whenever leaving castle grounds.
posted by invinible at 07:41 PM | in:
Permalink | email this post | Comments (0) | Add Comment
January 9, 2007
Helmets
All full versions will come with 2 helmets for players to see the stages as their respective characters see the stages. The Play Station 2(3) version and X-Box 360 version will plug into the controller plug-in slots on the respective system and have additional controller plug-in slots so wired controllers can be used along with wireless controllers.
posted by invinible at 07:36 PM | in:
Permalink | email this post | Comments (1) | Add Comment
January 4, 2007
Options Menu

Difficulty - Deturmines how difficult the computer controlled characters are to beat in every mode but True Tournament mode, where they are always set at the highest difficulty, and Story mode, where they are always set at the lowest difficulty.

Number of Rounds - Let's you deside the number of fights required to complete before fighting Destiny in Classic Tournament mode and Ladder Tournament mode with a minimum of 3 and maximum of 9 as well as the number of rounds per fight in Verus mode and Battle Beat mode with a minimum of 1 and maximum of 10.

Time Limit - Lets you go without having to worry about the time or set the time for up to 2 hours per fight in True Tournament mode, Classic Tournament mode, Ladder Tournament mode, Practice mode, per round in Verus mode, Battle Beat mode, and per match in Destiny Says mode.

Handicap - Lets you handicap player and computer characters in all modes but True Tournament mode and Story mode.

Game Speed - Lets you speed up or slow down the overall game expect in True Tournament mode and Story mode.

Max Hit Points - Deturmines maximum hit points in every mode but True Tournament mode and Story mode before taking into account special character conditions.

Max Energy - Deturmines maximum energy in every mode but True Tournament mode and Story mode before taking into account special character conditions.

Continues - Lets you deside how many times you may continue in Ladder Tournament mode from 0 to 15.

Damage Ratio - Deturmines how much damage basic actions, moves, hyper moves, and super moves do based on a ratio to the damage they normally preform. Doesn't work for True Tournament mode and Story mode.

Ammo Ratio - Deturmines how much ammo the characters and their weapons have based on a ratio to the ammo normal limits. Doesn't work for True Tournament mode and Story mode.

Display Settings - Allows you to ajust display to allow for maximum viewing. Since this is game rather than mode specific, this will help out all modes.

Camera Settings - Messes with options for the camera for all mode but True Tournament mode and Story mode.

Music Volume - Adjusts how loud the music is in all modes but True Tournament mode and Story mode.

Voice Volume - Adjusts how loud the voices are in all modes but True Tournament mode and Story mode.

Sound Effects Volume - Adjusts how loud the sound effects are in all modes but True Tournament mode and Story mode.

Controls - Allows the controls to be changed for all modes. On the Play Station 2(3) and X-Box 360 versions, the movement controls got to stay mapped to the control sticks and opposite controls like sidestep left and sidestep right need to be mapped opposite 1 another.

Save - Allows you to save progress. Game specific, not mode specific.

Load - Allows you to load a game so that you don't have to reunlock stuff, don't have to restart a tournament you were in the middle of, and don't have to start Story mode over. Game specific, not mode specific.

Autosave - Lets you deside wheather or not to have the game autosave between fights. Game specific, not mode specific.

posted by invinible at 12:57 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 24, 2006
Main Menu for Full Version

True Tournament mode - 256 characters particupate in this 1 vs. 1 single elimination mode.  All fights are watched even if no players are in the fight.  Only options that can be changed for this mode are length of time per fight and control set-up.  All computer characters are at max diffucity.  Player characters must be chosen before the very first fight.

Classic Tournament mode - 1 vs. 1 single elimination mode where the amount of characters particupating depends on the number of tournament rounds set.  Only fights where the players are controlling characters are watched. Player characters must be chosen before the very first fight.

Ladder Tournament mode - In this mode the player must use character(s) to defeat all opponents to win or Destiny and all characters on the ladder win.  This is the only mode that continues count in.  Player character must be chosen before the very first fight and may only be change each time a continue is used.

Practice mode - Practice with the availible charactes on the availible stages.  Default stage is Basic Practice Stage.

Story mode - In this mode, you mostly control Teddy McDaddy as you get an even more hands-on help to practicing the controls.  You will be require to use different characters throughtout this mode.  If you lose a fight in this mode, you can try the fight again later.

Verus mode - This is the most basic 1 vs. 1 fights.  Characters are chosen before each fight.

Battle Beat mode - The winner of this 1 vs. 1 mode is the character that best follows the beat of the music even if killed, knocked out, or ringed out.  Characters are chosen before each fight.

Destiny Says mode - 2 of every character particupates in this mode.  Any character that doesn't do an action following the words "Destiny says," or does an action that doesn't follow the words "Destiny says," is eliminated.  Winner is the last character eliminated or the only character to remain.  Characters are chosen before each fight or rather match.

Options - Set the various game options. 

View Ending - View the different you attained up to 370. (366 character endings for the True and Classic Tournament modes, 3 endings for the Ladder Tournament mode (1 for beating all opponents, 1 for quiting, and 1 for losing after losing all continues), and 1 for Story mode)

posted by invinible at 01:22 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 22, 2006
Warning
If you end up in a tournament like this, you will probably end up extremely injured or killed unless you are an extremely trained fighter.
posted by invinible at 02:17 PM | in:
Permalink | email this post | Comments (1) | Add Comment
December 22, 2006
Descriptions of Element Types from Most Representing to Least Representing

periodic - Element of this type can be found on the Periodic Table.

natural - Elements of this type are quite common in nature.

containment -  Elements of this type have 2 or more of the other elements in them and are created by the merge of at least 2 of the said elements.

artificial - Elements of this type are most often manufactured.

personal - Elements of this type perfer directly to lifeforms.

void - Elements of this type allow for a place for other elements to be without being composed of said elements.

posted by invinible at 11:59 AM | in:
Permalink | email this post | Comments (1) | Add Comment
December 22, 2006
How to Win

Kill opponent by knocking off all their hit points or by successfully using an instant kill move, hyper move, or super move.

Knock opponent out by knocking off all their energy or be successfully using an instant knock out move, hyper move, or super move.

Ring opponent out.

or Have more total hit points and energy than opponent.

Draws are considered loses for both characters if happen in a  mode where characters aren't decided before every fight, but are just draws in modes where the characters are specificly chosen before each fight.

posted by invinible at 11:52 AM | in:
Permalink | email this post | Comments (0) | Add Comment
December 22, 2006
Currently Planned Exculsives for each of the Full Versions

For Play Station 2 or 3 - A 1 year warranty for the Play Station 2 or 3 depending on which system ends up being assosiated with the game.

For X-Box 360 - 2 controller that act like Play Station 2 controllers including the 4 button split d-pad.

posted by invinible at 11:47 AM | in:
Permalink | email this post | Comments (0) | Add Comment
December 20, 2006
Stages in Full Version

The 22 Demo Stages + 116 unlockable stages + these 37: 

The Great Red Spot
Storm conditions never die here.
Element: storm Type of Element: containment
 
Tempered Battlefield
Characters can use the last successful move, hyper move, or super move used against them by simply taunting in this stage.
Element: shadow Type of Element: containment
 
Insanity Ice Arena
Characters have an easy time moving but a hard time stopping on the ground of this stage
Element: ice Type of Element: natural
 
Black Swamp
If something from this stage gets into a character than the character will slowly lose hit points and energy.
Element: poison Type of Element: artificial
 
Joinee
Being anywhere in this stage but the starting locations causes steady burn damage.
Element: sun Type of Element: containment
 
Aerinia
Characters can jump at least twice as high here.
Element: moon Type of Element: containment
 
Journey Star System
Here characters can aim for each star for warp speed like travel.
Element: stars Type of Element: containment
 
Karma Crystal Caverns
The crystals here can make characters appear in places and ways they are not as well as change properities to light based moves, hyper moves, and super moves.
Element: crystal Type of Element: natural
 
Gods' Stone Throwing Competition
Stones of all sizes are abundance in this stage.
Element: stone Type of Element: natural
 
Barnie's Jewerary
The jewels here are capable of changing the full range of properities.
Element: jewel Type of Element: natural
 
Devil's Forest
In addition to having trees to hide behind, there are forest animals to watch out for.
Element: forest Type of Element: containment
 
Capitol of Doom
It never stops raining in this stage.
Element: rain Type of Element: natural
 
Avoidance Fields
Every basic action, move, hyper move, and super move makes a deafening sound which may cause the other character to not do something.
Element: thunder Type of Element: natural
 
High Above Russia
Those that fall below the clouds here are ringed out.
Element: cloud Type of Element: containment
 
Land of Judgement
In this stage, both hit points and energy have to be fully depeted to defeat a character before time is up without having to ring the character out.
Element: soul Type of Element: personal
 
Malnipulive Royals
Characters crowned in here lose all control of their actions.
Element: crown Type of Element: artificial
 
Endless Fall
Characters fall forever in this stage.
Element: sky Type of Element: containment
 
Dizzy Funland
Characters that mistime their attacks in this stage will find that they get hurt instead of their target(s).
Element: reflection Type of Element: personal
 
Super Fog
The visiblity is at a very low level in this stage.
Element: haze Type of Element: containment
 
Amazing Windy City
The constants waves of wind allow for characters to fall from extreme heights safety.
Element: wind Type of Element: natural
 
Supernatural Safehaven
All supernatural moves, hyper moves, and super moves are boosted her.
Element: msytic Type of Element: containment
 
Forced Pathway
It caused energy to skip either in line by going through the bard.
Element: bard Type of Element: artificial
 
Deadly  Creatures Shop
Creatures here will attack with venomous strikes.
Element: venom Type of Element: natural
 
Healing Place
Characters slowly heal both hit points and energy here.
Element: warmth Type of Element: natural
 
Deadlock Universe
Characters can't be ringed out in this stage unless they have moves, hyper moves, or super moves where being ringed out is a feature to prevent its abuse.  This is also the stage you always fight Destiny in at the end of the tournament.
Element: aether Type of Element: containment
 
Area Around Tempa Black Hole
Everything is pulled toward the black hole.
Element: void Type of Element: void
 
Zeus's Wrath
Zeus throws with lightning bolts at both particiates in this stage.
Element: lightning Type of Element: natural
 
Basic Practice Stage
Here characters only have to watch out for each other's basic actions, move sets, time, and being ringed out.
Element: white Type of Element: void
 
Germ Research Fidelity
Germs here can cause both hit points and energy damage.
Element: bio Type of Element: containment
 
Scouring Wasteland
Characters that move too much here are knocked out.
Element: heat Type of Element: natural
 
Forstbite Resort
All action is in slow-mo here even at maximum possible movement speed.
Element: cold Type of Element: natural
 
Werewolves' Watch
While the moon is out in this stage, all attacks do only 1/2 damage.
Element: luna Type of Element: containment
 
Cloysters Aplenty
Trying to get a pearl in this stage could cause a character to get trapped in the cloyster that holds it.
Element: pearl Type of Element: natural
 
Massive Acid Pits
Being in the liquid in this stage causes steady hit points damage.
Element: acid Type of Element: artificial
 
Magnetic Zone
In this stage characters repel objects by throwing and attract objects by grabbing.
Element: magnetism Type of Element: natural
 
Rainbow Blend
Absolutely everything is shown in a rainbow of colors here.
Element: color Type of Element: natural
 
Announcer's House
Characters locations in this stage are constantly announced by the announcer
Element: sound Type of Element: natural

posted by invinible at 05:01 PM | in:
Permalink | email this post | Comments (1) | Add Comment
December 17, 2006
Stages in Demo Version

Magma World
The fiery lava in this stage can burn careless characters
Element: fire Type of Element: natural

Light Valley
The light in this stage is so bright that everything is blinded.
Element: light Type of Element: natural

The Power Plant
Characters can be shocked in this stage.
Element: electric Type of Element: natural

The Airport
Characters that aren't flying usually are falling in this stage.
Element: air Type of Element: natural

The Beachhead
Characters that don't come up for air drown in this stage.
Element: water Type of Element: natural

The Abyss
This stage is so dark that even the creatures whom see in the dimmest light can't see here and devices detect the most minute light can't find any light here.
Element: darkness Type of Element: natural

The Shifting Sands
Characters will have to either stay still or move to avoid sinking in this stage.
Element: earth Type of Element: natural

Mahogany Valley
This stage is so dense with alive trees to hind behind.
Element: wood Type of Element: natural

Breakable Paradise
The glass on this stage can really cut the characters
Element: glass Type of Element: artificial

Sticky
Characters are more likely than not to get stuck all over this stage because of the glue that is everywhere.
Element: glue Type of Element: artificial

Package Plant
The floor of this stage is made up of breakaway Styrofoam.
Element: styrofoam Type of Element: artificial

Building Block World
Characters can move easier than ever and instantly stop when they want on this stage of plastic.
Element: plastic Type of Element: artificial

Anatomy Central
Hit points depletion by all attacks are boasted in this stage.
Element: body Type of Element: personal

Spirit Prison
Spirit creatures are able to mess with the match in this stage.
Element: spirit Type of Element: personal

Cerebral
Thought impulses can hurt characters on this stage.
Element: mind Type of Element: personal

Space around Space Station 13
Characters that are hit and don't resist the knock back effect are guaranteed to be sent flying out of the stage.
Element: space Type of Element: void

Construction of Ninroy
There are all kinds of metals tools laying around for characters to use in this stage.
Element: metal Type of Element: natural

Invinible's Preservation Zoo
The living creatures in this stage can really interfere with the match.
Element: life Type of Element: containment

Bounce Back Land
Characters can be bounce all over the place in this stage.
Element: rudder Type of Element: artificial

Destiny's Favorite Room
Characters will get full information on each other including where they are at and what moves they are going to use, a feat that works both for and against the player.
Element: heart Type of Element: personal

The Time Distortion
In this stage first move between 2 opposing moves will always succeed. Likewise, a defense move will always succeed against and offensive move used at the same time while 2 offensive moves used at the same time will always work at full hit point depletion.
Element: time Type of Element: void

Magician's Secret Stage
This stage keeps on changing so the stage hazards are always unpredictable.

Element: magic Type of Element: containment

 Thanks to Bradley Paul Simpson for comming up with most of the stage names.

posted by invinible at 05:10 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 17, 2006
Total number of characters

In the demo version: 17 immediately playable with 1 unlockable.

In the full version: 256 immediately playable including the 17 from the demo with 110 unlockable including the 1 from the demo. 

posted by invinible at 04:59 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 17, 2006
Open Source Characters in full game

Character: Jenny Everywhere
Brief Description: She is best known as the open source Shifter character. Borrow move allows the current Jenny Everywhere to use the specialize move of another JennyEverywhere that would be working with her, where each specialize move is unique to that Jenny Everywhere but not necessary unique to Jenny Everywhere. As long as presents is shifted away she controls sluggishly but takes less hp damage and energy damage. If she stays shifted away for too long without shifted, shifts away too many times, or is shifted away when the round ends; she automatically loses by a ringout, which the opponent is assume to whenever she shifts him/her/hir/it away.
Reason for entering tournament: Was really bored.
Moves: Borrow Move – block + slight taunt

Specialize Move – switch to crawl mode + slight taunt

Shift Away Object – touch object, taunt, jump backwards

Shift Object Back – pause/menu, select object desire back from menu, pause/menu (to unpause with object back in game)

Transfer Memory – get close to opponent, taunt, right hand/arm attack, taunt

Request for Information – taunt, take a step backwards, taunt

Make Opponent See Memory of Alternate Version – get close to opponent, taunt, taunt

Transfer Experience – get close to opponent, taunt, throw with left hand/arm + throw with right hand/arm

Make Opponent Relive Experience of Alternate Version – get close to opponent, taunt, grab with left hand/arm + grab with right hant/arm, taunt

Shift Presents Away – taunt, sidestep left or sidestep right, taunt

Shift Presents Back – taunt, sidestep left (if sidestep right was used to shift presents away) or sidestep right (if sidestep left was used to shift presents away), taunt

Shift Away – full jump + taunt

Shift Back – switch to crawl mode + block
Hyper Moves: Shift Opponent Away – get close to opponent, taunt, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Swap Jenny Everywheres – block + taunt + pause/menu, select Jenny Everywhere you want to play as, pause/menu (to unpause as the Jenny Everywhere you want to play as)
Super Moves: Random Stage Shift – block, block, slightly backwacks + switch to crawl mode + block + taunt + pause/menu
 

Shift to and from Jenny Everywheres Cemetery Stage – grab with left hand/hand + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: Just how bored was I to enter a tournament I didn't even want to acknowledged existed?

 The character of Jenny Everywhere is available for use by anyone, with only one condition. This paragraph must be included in any publication involving Jenny Everywhere, in order that others may use this property as they wish. All rights reversed.


Character: Samuel Nash
Brief Description: The venture capitalist who invests in exciting and quirky businesses, but wanted to be a farmer when he was a kid. Would be extremely loyal to a girlfriend, though this goes unproven as he hasn't gone on any dates as far as most people know. Rejection nullifies anything assosiated with an attack and forces the opponent to both get slightly knocked back and take slight damage. Investment doesn't require a player to enter the copied move's, hyper move's, or super move's usual require button combination; however; the copied move, hyper move, or super move is lose once used or no longer fighting the opponent rather between rounds (even with the same opponent) or defeated, plus doesn't work against Destiny.
Reason for entering tournament: To exchange his life of a capitalist to a life of a farmer.
Moves: Flash Money - taunt, taunt, taunt
Hire Assissient – stage must have characters other than opponent, get close to non-opponent character, face non-opponent character, taunt
Make Deal (lowers damage done by moves, hyper moves, and super moves) – grab with right hand/arm, taunt, throw with right hand/arm
Counter Attack – get hit, taunt
Give Opponent Free Shot – block + switch to crawl mode
Free Shot – opponent must take his/her/hir/its free shot, must still be fighting opponent, any attack
Exchange Items – must be holding item + opponent must be holding item, get close to opponent, slightly towards opponent + taunt
Daydream (may or may not do anything) – hold duck, taunt, release duck
Prevent Opponent's Move – get close to opponent, slightly towards opponent + block as opponent is attempting a move
Second Wind (causes no damage but lets you keep going) – taunt as about to fall down to the ground from being attacked
Paperwork – grab with right hand/arm, taunt, right hand/arm attack
Signature - grab with righ hand/arm, right hand/arm attack, taunt
Renew Contract – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm, taunt
Hyper Moves: Lawsuit – opponent must be directly attacking, taunt + throw with left hand/arm + throw with right hand/arm
Investment – opponent must be doing a move or hyper move or super move you want to use later, taunt, pause/menu + grab with left hand/arm + grab with right hand/arm, use control pad to select amount of time to pass before automaticly using the copied move, pause/menu to unpause
Super Moves: Rejection – opponent's move or hyper move or super move must be physical, jump backwards + taunt + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Farming Dream – taunt, taunt, grab with left hand/arm + throw with right hand/arm, slightly forward + grab with right hand/arm + throw with left hand/arm + left foot/leg attack
Most likely victory quote: Just cause I wear a suit doesn't mean I can't fight.

Character: Test Player
Brief Description: Born to Mr. and Mrs. Player whom thought it would be cleaver to name her Test, not realising that it would cause her to try stuff out for everybody.  From a distance, she looks like a boy; while up close, it is clear at a glance that she is a girl.  She won't shapeshift or morph unless a move, hyper move, or super move requires her to or it is part of another's moveset; because she gets instantly knocked out other wise.  Disreguard Moveset can only be used with another's moveset to make room for another moveset to pick up or re-estabish as she can only have 1 of those at a time where another moveset is considered picked up once Pick Up Another's Moveset is used on it until have to go back to character selection screen other than by move, hyper move, or super move with expections for Ladder Tournament Mode where it is considered picked up until start the mode over and story mode where it is considered permantantly picked up.
Reason for entering tournament: To make sure everybodies' movesets are balanced to each other. (To be done during the play testing period of the project.)
Move: PIck Up Another's Moveset – must not have picked up the moveset before, taunt + pause/menu, use d-pad to select moveset base on playable characters at that time, pause/menu to unpause with the new moveset
Hyper Move: Disreguard Moveset – shake controller as if trying to get controller to rumble (won't rumble, though)
Super Move: Re-estabish Moveset – must have picked up the moveset before, taunt + pause/menu + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + block + switch to crawl mode + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack, use d-pad to select moveset base on playable characters at that time, pause/menu to unpause with the old moveset
Most likely victory quote: Yes, indeed, the most sets are in balance.

posted by invinible at 04:54 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 17, 2006
Characters in full game since going to pay Dave of Snafu Comics to use

Character: Tin
Brief Description: His known adventures can be read Tin The Incompetent Ninja at http://tin.snafu-comics.com/. He is able to kill everybody but his intended targets, most often as a nervous habit. He really despises Slash plus he believes the rest of the participates he goes up against are Chung Him Yuen since he doesn't seem to know what Chung Him Yuen looks like and never meet any of the other playable characters before. Kill Comrade only kills a near-by non-player character in the stage which may or may not help the situation at hand depending on the killed character, where as Killing Spree kills all those that aren't killed or revived after the last time they were killed and isn't the current opponent making it possible to end up real close or real far away from opponent depending on where everybody was in comparison to each other than Destiny revives everybody that was killed, while Assassinate is a 1 hit kill for a cheap match finisher.
Reason for entering tournament: To kill off Chung Him Yuen, whom isn't anywhere near any of the tournament stages.
Moves: Kill Comrade – at least 1 non-playable character other than Destiny has to be near-by and in the stage + be unable to attack opponent

Sheathe/Unsheathe Dagger – sword can't be in right hand, slightly backwards, slightly duck, grab with right hand/arm

Sheathe/Unsheathe Sword – dagger can't be in right hand, slightly backwards, slightly forward, right hand/arm attack, slightly backwards

Switch Dagger To Left Hand – dagger must be in right hand while left hand is empty, slightly sidestep left, slightly sidestep left + throw with right hand/arm, grab with left hand/arm

Switch Dagger To Right Hand – dagger must be in left hand while right hand is empty, slightly sidestep right, slightly sidestep right + throw with left hand/arm, grab with right hand/arm

Switch Sword To Left Hand – sword must be in right hand while left hand is empty, slightly sidestep left, sidestep right + throw with right hand/arm, grab with left hand/arm

Switch Sword To Right Hand – sword must be in left hand while right hand is empty, slight sidestep right, sidestep left + throw with left hand/arm, grab with right hand/arm

Left-handed Back Stab – dagger must be in left hand, slightly backwards + grab with left hand/arm + left hand/arm attack

Right-handed Back Stab – dagger must be in right hand, slight backwards + grab with right hand/arm + right hand/arm attack

Swap Sword and Dagger – sword must be in 1 hand while dagger is in the other, slightly forward, slightly backwards, throw with left hand/arm + throw with right hand/arm, grab with left hand/arm + grab with right hand/arm

Shuriken – slightly duck, grab with right hand/arm, slightly forward + throw with right hand/arm

Throw Sword – sword has to be in either hand, slightly forward, slightly backwards, slightly forward + throw with left hand/arm (if throwing a short distance and sword is in left hand) or throw with right/arm (if throwing a short distance and sword is in right hand) or throw with left hand/arm + throw with right hand/arm (if throwing a long distance)

Retrieve Sword – sword can't be in either hand or sheathed, get as far to sword as possible, grab with left hand/arm + grab with right hand/arm
Hyper Moves: Killing Spree – somebody other than opponent has to be in the stage even if already killed, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Sexual Harassment – taunt, grab with left hand/arm + grab with right hand/arm, taunt + throw with left hand/arm + throw with right hand/arm
Super Moves: Assassinate – get right up next to opponent, slight taunt, grab with right hand/arm + throw with right hand/arm + right hand/arm attack

Bury Opponent – taunt, full duck, taunt, towards opponent + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Most likely victory quote: Let me guess. Not Chung Him Yuen.

Character: Slash

Brief Description: His original introduction is in Tin The Incompetent Ninja found at http://tin.snafu-comics.com/. He is the top ninja squad leader at his ninja school. He is better than anybody Tin knows. The only tournament participate he has any current interest in is Tin.
Reason for entering tournament: To get Tin out of the tournament.
Moves: Hyōton: Ikkaku Hakugei – slightly backwards, taunt, slightly forward, throw with left hand/arm + throw with right hand/arm

Kage Bunshin no Jutsu – jump backwards, slightly duck, taunt

Kanashibari no Jutsu – attack with left hand/arm, attack with right hand/arm, taunt

Katon: Gōkakyū no Jutsu – grab with right hand/arm, taunt, throw with right hand/arm

Kawarimi no Jutsu – taunt, taunt, taunt, move both control sticks twice within a moment (less than a second) to determine exact location going to

Kiri Gakure no Jutsu – full speed backwards, jump, taunt

Rasengan – taunt, throw with right hand/arm, grab with right hand/arm, throw with right hand/arm

Sen'eijashu – slightly forward-down + right hand/arm attack, full duck, right hand/arm attack

Shunshin no Jutsu – slightly forward to full speed forward

Kage Buyō – jump while opponent is in the air, taunt

Kori Shinchū no Jutsu – go around opponent while taunting

Sheathe/Unsheathe Dagger – sword can't be in hand using for the unsheathing, slightly backwards, slightly duck, grab with left hand/arm (if in/unsheathing with left hand) or grab with right hand/arm (if in/unsheathing with right hand)

Sheathe/Unsheathe Sword – dagger can't be in hand using for the unsheathing, slightly backwards, slightly forward, left hand/arm attack (if in/unsheathing with left hand) or right hand/arm attack (if in/unsheathing with right hand), slightly backwards
Hyper Moves: Shōsen Jutsu – slightly forward + taunt + right hand/arm attack

Suiton: Suiryūdan no Jutsu – grab with left hand/arm + grab with right hand/arm, jump + throw with left hand/arm + throw with right hand/arm
Super Moves: Kagemane no Jutsu – taunt, slightly forward + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Suiton: Daibakufu no Jutsu – full jump, toward opponent, grab with left hand/arm +grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Most likely victory quote: Now where did Tin get off to?


Character: Dave
Brief Description: His orginial interduction is in Snafu Comics which are at http://www.snafu-comics.com/. Generally the more enthusiasitc care-free chracter out of the main duo of Snafu Comics. He has brown hair and a white shirt, later in the comic's life he wears goggles and a purple striped shirt. Named after the author, David Stanworth.
Reason for entering tournament: Thought he was signing a sign-up sheet for pre-ordering 1 of the full versions of 3-D Attics instead of an enter tournament sheet.

Moves: Brain Beams – grab with left hand/arm + grab with right hand/arm, taunt

Apricot Spiral – spin 3 turns counter-clockwise, throw with right hand/arm

Harden – taunt, taunt, taunt

Splash – must be near surface of water,

Bug Net – grab with right hand/arm, grab with left hand/arm, left hand/arm attack + right hand/arm attack

Throw Up – switch to crawl mode, cancel crawl mode, throw with left hand/arm + throw with right hand/arm

Sneeze – slightly backwards, taunt, forward

Cough – slightly forward, tuant, slightly backwards

Moon – face away from opponent, taunt, grab with left hand/arm + grab with right hand/arm, taunt

Trip – full run towards any object on the ground

Slip – move slightly in any direction, full speed in same direction

Pee – face towards opponent, taunt, grab with left hand/arm + grab with right hand/arm, taunt

Mock – taunt right after opponent's taunt
Hyper Moves: Swear Fest – taunt + throw with left hand/arm + throw with right hand/arm

Pull-in Decoy Target & Sneak Attack – move in any direction + grab with left hand/arm + grab with right hand/arm, move in opposite direction, left hand/arm attack + right hand/arm attack
Super Moves: Switch Opponent (when successful also restores opponent HP and Energy to max as well as get rid of any status aliments if they were possible to get) – towards opponent + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Move Barrage – full jump + taunt + left foot/leg attack + right foot/leg attack (to stun opponent), any combination of moves until a hit misses
Most likely victory quote: So when do I get a copy of the video game?


Character: Travis
Brief Description: His orginial interduction is in Snafu Comics which are at http://www.snafu-comics.com/. Originally merely a personality less entity to bounce jokes off of. Has recently developed into the more intelligent, yet heartless character. He's blonde and wears red and black colors with a matching hat.
Reason for entering tournament: To get laid by new people.
Moves: Wield/Unwield Shield – slightly duck + slightly back + grab with left hand/arm

Wield/Unwield Staff – slightly duck + slightly back + grab with right hand/arm

Move Shield – shield must be wielded, hold block, control pad

Fire – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, hold throw with left hand/arm to spread to the left + hold throw with right hand/arm to spread to the right

Thunder – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly press taunt to increase

Blizzard – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, slightly move in any of 360 degrees to control direction

Scourge – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly tap taunt to increase effect

Sleep – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, occassionally press taunt to preset effect length to full

Stop – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, slowly tap taunt to increase duration

Confuse – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, move in any direction to increase effectivous.

Blind – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, hold grab with left hand/arm to decrease sight on right side + hold grab with right hand/arm to decrease sight on left side

Curse – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, lightly press taunt to make worst

Toad – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad , constantly jump to increase size

Break – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad , rapidly press left hand/arm attack or rapidly press right hand/arm attack or rapidly press left foot/leg attack or rapidly press right foot/leg attack or rapidly press any other combination of the 4 buttons to increase damage caused
Hyper Moves: Death (kills opponent) – hold left hand/arm attack + hold right hand/arm attack + hold left foot/leg attack + hold right foot/leg attack
Super Moves: Drain (can be done while standing still or moving) – must be next to opponent + must be facing opponent, taunt + grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack

Flare – taunt, grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: What do you mean "With your representation, I don't even want to hang out with you."?


Character: Peter
Brief Description: His orginial interduction is in Snafu Comics which are at http://www.snafu-comics.com/. Percy's friend who hasn't been seen since Percy was eaten. Cure restores some of his HP. Swap switches his HP and Energy with his opponent's HP and Energy.
Reason for entering tournament: To revive his friend, Percy.
Moves: Cure – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly press taunt to increase restoration

Esuna – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, alternately switch to crawl mode/cancel crawl mode to speed up process

Barrier – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, hold block to increase strength

Blink – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly tap taunt to increase speed

Protect – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly tap block to increase strength

Shell – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, hold away from attack to increase strength

Wall – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly jump to built up + rapidly press throw with left hand/arm to built to the left + rapidly press throw with right hand/arm to built to the right

Dispel – left on d-padto open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, spin clockwise or spin counterclockwise to spread the range

Mini – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, rapidly slightly duck to decrease size

Fog – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, slowly tap taunt to increase thickness

Slow – left on d-pad to open character's spell menu, up and down on d-pad until desire spell is selected, right on d-pad, step backwards to increase

Teleport – left on d-pad to open character's spell menu, up and down on d-pad until Teleport is selected, right on d-pad, use both control sticks within a moment (less than a second) to determine exact location going to

Dia – left on d-pad to open character's spell menu, up and down on d-pad until Dia is selected, right on d-pad, rapidly jump to increase damage
Hyper Moves: Fear – tap left hand/arm attack + tap right hand/arm attack + tap left foot/leg attack + tap right foot/leg attack

Holy – hold grab with left hand/arm + hold grab with right hand/arm + hold throw with left hand/arm + hold throw with right hand/arm
Super Moves: Swap – stand still, face opponent, taunt, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm, full speed away from opponent

Ultima – full jump, grab with left hand/arm + grab with right hand/arm, land safely, throw with left hand/arm + throw with right hand/arm
Most likely victory quote: I will bring back my friend, Percy.


Character: Damien
Brief Description: His orginial interduction is in Snafu Comics which are at http://www.snafu-comics.com/. When he uses Demon Hide his HP fully restores if current HP hasn't been dropped below 1/2 max HP else it doubles his current HP. When he uses Demonic Strength, everything else he can do temporary increases the amount of HP and Energy that they hurt his current opponent for. Using Bat Wings allows him to temporary fly instead of jump.
Reason for entering tournament: To prove his worth as a son of Satan.
Moves: Disguise – pause/menu, control pad until over desire disguise, pause/menu (to unpause in new disguise)

Demonic Claws – hold left hand/arm attack + hold right right/arm attack

Tail Whip – taunt, spin 180 degrees clockwise or spin 180 degrees counterclockwise, taunt

Demon Hide – don't do any anything while not taking any damage for 5 seconds

Demonic Strength – step backwards, taunt, step forward

Demonic Hordes – slightly jump, grab with left hand/arm + grab with right hand/arm

Infernal Flames – slightly jump, throw with left hand/arm + throw with right hand/arm

Dissolve into Acid – taunt, slightly duck, switch to crawl mode

Hellfire Lance – grab with right hand/arm, grab with left hand arm, left hand/arm attack + right hand/arm attack

Hellfire Sword – grab with right hand/arm, taunt, right hand/arm attack

Screaming Souls – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm, taunt

Demonic Form – taunt when in any disguise

Bat Wings – full jump, throw with left hand/arm + throw with right hand/arm, taunt
Hyper Moves: Void Wind – full jump, hold block + hold taunt, land, release block + release taunt

Darkness from Beyond – grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Super Moves: Create Void Gate – a gate must be opened, move to 3 feet from gate at 12'o clock, face gate, taunt, move to 3 feet from gate at 1'o clock, face gate, taunt, move to 3 feet from gate at 2'o clock, face gate, taunt, move to 3 feet from gate at 3'o clock, face gate, taunt, move to 3 feet from gate at 4'o clock, face gate, taunt, move to 3 feet from gate at 5'o clock, face gate, taunt, move 3 feet from gate at 6'o clock, face gate, taunt, move 3 feet from gate at 7'o clock, face gate, taunt, move 3 feet from gate at 8'o clock, face gate, taunt, move 3 feet from gate at 9'o clock, face gate, taunt, move 3 feet from gate at 10'o clock, face gate, taunt, move 3 feet from gate at 11'o clock, face gate, taunt, grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack

Rebellion of the Dead – use Screaming Souls, taunt + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Most likely victory quote: Who knew being eating by Krug meant that you would be a laughing stock in Hell?

posted by invinible at 04:50 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 17, 2006
Characters in full game because of the current crashnbass premission status

Character: Bartleby Ginger Rogers III
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/. Can't speak but can write (at least in English) perfectly. Once was useless but now is a great fighter in his own right. The Carrot and Lemon Juice Busters can't be fired at the same time but can be fired alternatively.
Reason for entering tournament: Thought it was a Wily-bot reunion.
Moves: Switch Between Left Hand and Left Carrot Juice Buster – slightly down + left hand/arm attack

Switch Between Right Hand and Right Carrot Juice Buster -slightly down + right hand/arm attack

Switch Between Hands and Carrot Juice Busters – slightly down + left hand/arm attack + right hand/arm attack

Switch Between Left Hand and Left Lemon Juice Buster – slightly down + throw with left hand/arm

Switch Between Right Hand and Right Lemon Juice Buster – slightly down + throw with right hand/arm

Switch Between Hands and Lemon Juice Busters – slightly down + throw with left hand/arm + throw with right hand/arm

Switch Between Left Carrot Juice Buster and Left Lemon Juice Buster – slightly down + grab with left hand/arm

Switch Between Right Carrot Juice Buster and Right Lemon Juice Buster – slightly down + grab with right hand/arm

Switch Between Carrot Juice Busters and Lemon Juice Busters – slightly down + grab with left hand/arm + grab with right hand/arm.

Left Carrot Juice Buster Shot – left arm must be a carrot juice buster, slightly forward + left hand/arm attack

Right Carrot Juice Buster Shot – right arm must be a carrot juice buster, slightly forward + right hand/arm attack

Double Carrot Juice Buster Shot – both arms must be carrot juice busters, slightly forward + left hand/arm attack + right hand/arm attack

Left Lemon Juice Buster Shot – left arm must be a lemon juice buster, slightly forward + left hand/arm attack

Right Lemon Juice Buster Shot – right arm must be a lemon juice buster, slightly forward + right hand/arm attack

Double Lemon Juice Buster Shot – both arms must be lemon juice busters, slightly forward + left hand/arm attack +right hand/arm attack
Hyper Moves: Carrot Juice Bath – both arms must be carrot juice busters, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Super Moves: Lemon Juice Shadower – both arms must be lemon juice busters, face opponent + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote:


Character: Dr. Melvin Ploppy, MD
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/.
Reason for entering tournament: Was at the wrong place at the wrong time. He is able to use the exact same time based move, time based hyper move, or time based super move through Time Matcher. When he uses Russian Roulette; first he makes a gun, than he fires a shot at himself; if he survives than the gun is tossed to his opponent, than his opponent fires a shot at him/her/itself; no matter if his opponent dies or not from the shot, the gun still disintegrates at this point. Concept Crusher will end Destiny's attack and cause Destiny serious damage when Destiny is in concept form, however, it will only cause Destiny serious damage when Destiny is in intermediate form and doesn't affect Destiny while in physical form as well as the player characters including the hidden characters that haven't been attain at the time.
Moves: Explosive Cigar – taunt, grab with right hand/arm, taunt

Acid Coating – grab with right hand/arm, taunt, taunt

Smokescreen – grab with right hand/arm, taunt, throw with right hand/arm

Spurting Flower – grab with left hand/arm, taunt, left hand/arm attack

Drop Pants – grab with left hand/arm + grab with right hand/arm, taunt

Medical Injection – grab with right hand/arm, taunt, right hand/arm attack

Portable X-Ray – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm

Toxic Breath – slightly backwards + taunt, slightly forward + taunt

Blood Transfusion – grab with right hand/arm, taunt + right hand/arm attack

Surgical Cut – taunt, grab with right hand/arm, right hand/arm attack

Cold Touch – grab with right hand/arm, partial duck, right hand/arm attack

Create Mutant – hold full duck, grab with left hand/arm + grab with right hand/arm, taunt, release full duck

Sent Out Mutant Creations – at least 1 mutant needs to be created by Create Mutant, taunt, right hand/arm attack, throw with right hand/arm
Hyper Moves: Time Matcher – taunt + pause/menu while opponent is activating a time based move or time based hyper move or time based super move

Russian Roulette – grab with left hand/arm + grab with right hand/arm, left hand/arm attack + right hand/arm attack, slightly forward + throw with left hand/arm + throw with right hand/arm
Super Moves: Perfect Restoration – face opponent, switch to crawl mode + taunt + grab with left hand/arm + grab with right hand/arm + left foot/leg attack + right foot/leg attack

Concept Crusher – towards opponent's attack + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack


Most likely victory quote: Look upon thy death, fools!


Character: Clashman
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/. Time Stopper will keep everything but Clashman stopped until it runs out of power than requires a full recharge before being used again; however; if an opponent uses a time stopping power, that opponent is also able to move while time is stopped. Time-crasher is able to randomly change everything about the match it is used in other than the amount of damage needed to defeat the user, though, it would even be worst if Destiny didn't have a slight control over how its being used. Time Stuffer adds extra time unto the clock while Time Compacter takes time off the clock, however, while using either the user is most vulnerable plus they are useless in a match that isn't timed.
Reason for entering tournament: To prepare for his next encounter with Crashman.
Moves: Time Stopper – pause/menu, pause/menu as the game is pausing and bringing up game menu

Left Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + left hand/arm attack

Right Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + right hand/arm attack

Double Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + left hand/arm attack + right hand/arm attack

Equip Left Hand with Crash Bomb – away from opponent + grab with left hand/arm

Equip Right Hand with Crash Bomb – away from opponent + grab with right hand/arm

Equip Both Hands with Crash Bombs – away from opponent + grab with left hand/arm + grab with right hand/arm

Fire Crash Bomb in Left Hand – move at least 3 steps towards target location + throw with left hand/arm

Fire Crash Bomb in Right Hand – move at least 3 steps towards target location + throw with right hand/arm

Fire Crash Bombs in Both Hands – move at least 7 steps towards target location + throw with left hand/arm + throw with right hand/arm

Detonate All Set Crash Bombs – full duck + taunt

Special Crash Bomb Deactivation Taunt – there must be at least 1 crash bomb that is going to detonate, taunt

Reset Crash Bomb – crash bomb must be deactivated, run over to crash bomb, grab with left hand/arm + grab with right hand/arm
Hyper Moves: Time-crasher – grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack

False Suicide – throw with left hand/arm + throw with right hand/arm + left foot/leg attack + right foot/leg attack
Super Moves: Time Stuffer – full jump + taunt + throw with left hand/arm + throw with right hand/arm

Time Compacter – full jump + taunt + grab with left hand/arm + grab with right hand/arm
Most likely victory quote: If only my last clash with Crashman went like that.

posted by invinible at 04:47 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 17, 2006
Playable Demo Characters

Character representing Balance (Character): Jason Leeway
Brief Description: He has always put a balance in his life of not too much and not too little. Along the way he picked up a few moves. He has picked up a few fans and a few enemies over the years but mostly people ignore him. His greatest concern is whether or not to go after miss right.
Reason for entering tournament: To get blood to his brain so he can decide whether or not to go after miss right.
Moves: Average Strike – towards opponent, slight duck, slight jump + right hand/arm attack
Wimp Slap – away from opponent + left hand/arm attack or right hand/arm attack
Bypass Opponent – towards opponent, towards opponent, towards opponent
Force Blast – away from opponent, left hand/arm attack + right hand/arm attack, towards opponent
Back Slap – away from opponent + left hand/arm attack or right hand arm attack
Laser Beam – slight duck, right hand/arm attack, forward, right hand arm attack
Charging Block – block, taunt, forward
Cancel into Charging Uppercut – slight jump + left hand/arm attack or right hand/arm attack after a successful completion of Charging Block
Random Move – block + switch to crawl mode
Bat – get opponent slightly off to the right and forward, slightly towards opponent, left hand/arm attack + right hand/arm attack
Quick Sword Slash – slightly away from opponent, right hand/arm attack, slightly towards opponent, right hand/arm attack
Quick Hand Gun Shot – slightly away from opponent, left hand/arm attack, slightly towards opponent, left hand/arm attack
Parry – towards opponent or jump + left hand/arm attack or right hand/arm attack when opponent attacks
Hyper Moves: Berserk Rage – right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, left hand/arm attack + right hand/arm attack
Ground Punch – jump, forward, turn around, duck, left hand/arm attack + right hand/arm attack
Super Moves: All Out Assault – towards opponent, away from opponent, circle opponent clockwise or counterclockwise, left foot/leg attack
Knock Down – towards opponent + left hand/arm attack + right hand/arm attack
Most likely victory quote: So do you think I should go after miss right?

Character representing Joke (Character): Ted Williams
Brief Description: Whenever he tries something he always comes in last. Those around him put in down because of it. They even believe he can't fight even thought they never seen him in a situation where he needed to fight. He just happens to be the type to try to prove everybody wrong.
Reason for entering tournament: Prove he is just as good a fighter as the big boys.
Moves: Launch into Air – left foot/leg attack + right foot/leg attack
Sudden Land – duck + backwards; alternatively let 5 seconds go by
Random Air Movement/Attack – while in air press any button and/or stick direction
Hyper Move: Show Off – slightly backwards, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Super Move: Pathetic Hold – towards opponent + left grab + right grab
Most likely victory quote: I told you I can hold my own against the big boys.

Character representing Powerhouse: Jack Thomson
Brief Description: He enjoys the pain of others. He has going out of his way just to inflict pain onto others. He has study many moves to make his victims miserable. To make sure they don't hurt him when using them, he lengthen out the patterns needed to use each move. He also has a tail (d-pad down), 2 wings(d-pad left for left wing and d-pad right for right wing), and a horn (d-pad up) to attack with.
Reason for entering tournament: To beat everybody up.
Moves: Mega Fire Ball – slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, left hand/arm attack + right hand/arm attack
Thunderbolt – slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, horn
Cripple – right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, grab with left hand/arm
Surf – jump, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, left foot/leg attack + right foot/leg attack
Missiles – backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, backwards, backwards, forward, forward, left hand/arm attack + right hand/arm attack
Lunge – slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, forward + jump
Shining Bolt – horn, turn 1 degree counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 1 degree counterclockwise
Combos – left wing + right wing, left wing + left hand/arm attack, left wing + right hand/arm attack, left wing + left foot/leg attack, left wing + right foot/leg attack, right wing + left hand/arm attack, right wing + right hand/arm attack, right wing + left foot/leg attack, right wing + right foot/leg attack, left hand/arm attack + right hand/arm attack, left hand/arm attack + left foot/leg attack, left hand/arm attack + right foot/leg attack, right hand/arm attack + left foot/leg attack, right hand/arm attack + right foot/leg attack, left foot/leg attack + right foot/leg attack, left wing + right wing, left wing + left hand/arm attack, left wing + right hand/arm attack, left wing + left foot/leg attack, left wing + right foot/leg attack, right wing + left hand/arm attack, right wing + right hand/arm attack, right wing + left foot/leg attack, right wing + right foot/leg attack, left hand/arm attack + right hand/arm attack, left hand/arm attack + left foot/leg attack, left hand/arm attack + right foot/leg attack, right hand/arm attack + left foot/leg attack, right hand/arm attack + right foot/leg attack, left foot/leg attack + right foot/leg attack
Berserker – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt
Shockwave – slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, full jump, full duck
Confusion (randomizes opponents most basic actions) – left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt
Wight Blade – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Earth Spike – slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, full jump, right hand/arm attack
Psionic Blast – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, slightly forward + taunt
Hand of Fate – slightly backwards, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Baroque Bow – grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm
Jeweled Star Wand Attack – grab with right hand/arm, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack
450 Splash – jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, full duck
Acid – left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack
Level 10 Slow Attack Rate – slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward
Paralyze – grab with left hand/arm, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Turn Undead – make sure Undead are in the area (undead opponents do count), face Undead, slightly away from Undead, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, toward Undead
Armory Of The Damned – slightly forward, grab with left hand/arm + grab with right hand/arm, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, taunt
Octopus – grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm
Earthquake –
Dark Matter –
Fire Bats –
Leaf Blade –
Seismic Toss –
Rock Slide –
Megahorn –
Psychic –
Kaiser –
Faint Attack –
Rod –
Tsuruchi Exp –
Pin Missil –
The Bird –
Rend Soul –
Blessed Hammer –
Axe Throw –
Top Spin –
Charge+4 –
Sent Proof –
Shield Attack –
Poison Sting –
Light Whip –
Bite –
Pound –
Slash Claw –
Thrash –
Fire Blast –
Straight Punch Attack –
Sludge –
Power Attack –
Full Nelson –
Knockdown –
Circular Heaven Kick –
Slash –
Forward Slice Attack –
Lick –
Glide Chop –
Flame –
Ember –
Fire Spin –
Water Gun –
Tackle –
Harden –
Psybeam –
Pin Missle –
Wing Attack (different than using either or both wings to attack with) –
Fury Attack –
Drill Peck –
Thunder –
Swift –
Double Kick –
Metronome –
Double Edge –
Double Slap –
Stun Spore –
Leech Life –
Dig –
Etherel Edge –
Quizacoatl Blade –
Necroflare –
Present For You –
Kikyo's Arrow –
Grants –
Ki Disruption Bomb –
Darkness Venom –
Demonic Power –
Centaur Flare –
Turnips –
Double Kudashi –
Nitouryuu Kodachi –
Ryuu Mei Sen –
Kofuku Zettosei –
Kamahama –
Mesenko –
Beam Cannon –
Distructo Disk –
Big Bang –
619 –
F5 –
Pedigree –
Lionsault –
Pepsi Plunge –
Tombstone Piledriver –
Unprettier –
Storm Cradle Driver –
Burning Hammer –
Shin-ryuken –
Shin Shoryu Ken –
Shout To Earth –
Shin Shoryuken –
Hurricane Kick –
Tiger Uppercut –
Shinku –
Shoryu Reppa –
Hyper Moves: Force Emplosion – slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Blizzard – jump, duck, spin around clockwise, jump, duck, spin around counterclockwise, backwards, sidestep right, forward, forward, sidestep left, sidestep left, backwards, backwards, sidestep right, forward, duck, jump, spin around counterclockwise, duck, jump, spin around clockwise, grab with right hand/arm, grab with left hand/arm, throw with right hand/arm, throw with right hand/arm, block, taunt, jump, right hand/arm attack
Sanctuary Battle – left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt, left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt, left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt + throw with left hand/arm + throw with right hand/arm
Comet – full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full duck + throw with left hand/arm + throw with right hand/arm
Toxic – slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt
Mega Ice Strom –
Aeroblast –
Meteor Mash –
Rasario Impale –
Ice Freeze Attack –
Hydro Pump –
Whirlwind –
Hyper Fang –
Body Slam –
Chaotix Storm –
Magi Inferno –
Nevermore –
Big Bang Attack –
Shuriken Storm –
Lavis Cannon –
Wind Scar –
Plasma Rings –
Eternal Darkness –
Crimson Lightning –
Blue Inferno –
Ryu-Kan-Sen Tsumuji: Dragon Flash Spiral –
Spirt Bomb –
Solor Flare –
Styles Clash –
The Bottoms Up –
Spine Buster –
Hyper Bomb –
Raging Demon –
Psycho Crusher –
Genei-Jin –
Supreme Rising Rage Flash –
Super Moves: Trinity Limit – slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt
Vehicon Sonic Attack Jet – slight forward, forward, full forward, slight jump, jump, full jump, left hand/arm attack + right hand/arm attack, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, full forward + full jump + throw with left hand/arm + throw with right hand/arm
Super-Energy Expulsion – turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Burst of Gravity – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left foot/leg attack + right foot/leg attack
Cho-Chohissatsuwaza (kills rather than knock out opponent) – switch to crawl mode, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, cancel crawl mode + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
100x big bang kamehameha –
Solid Crush –
Smite Attack –
Solar Beam –
Super Fang –
Heaven's Punisher –
Omega Flare –
Ice Age –
Anima Overkill –
???? –
Holy Fire –
Dark Matter –
Black Hole –
Self Destruct –
Vertebreaker –
Zanku Hadouken –
Shungokusatsu –
Super Physco Crusher –
Most likely victory quote: So, who whats me to beat them up next?

Character representing Strong: Lori Nicholson
Brief Description: Her basic attacks do more damage than Jack Thomson's moves. Her movement and attacks are all as slow as molasses in January. She is also the only character representing a type of character that has any instant knock out moves (Knock Out) despite the strength of Jack Thomson's Hyper and Super moves. She starts with 5 times the health (in both energy and hit points) as most everybody else.
Reason for entering tournament: To show off her muscles.
Moves: Chock – slightly away from opponent, towards opponent, towards opponent + grab with left hand/arm or grab with right hand/arm
Breasts Squeeze – grab with left hand/arm + grab with right hand/arm, slightly towards opponent, grab with left hand/arm + grab with right hand/arm
Body Slam – forward + jump, towards opponent
Bomb Dive – jump, left hand/arm attack + right hand/arm attack, towards opponent
Stomp – left foot/leg attack + right foot/leg attack
Shove – forward, towards opponent, attack with left hand/arm + attack with right hand/arm
Ground Throw – switch to crawl mode, grab with left hand/arm + grab with right hand/arm, cancel crawl mode, throw with left hand/arm + grab with right hand/arm
Left Aftershock Punch – slightly towards opponent + lightly tap left hand/arm attack
Right Aftershock Punch – slightly towards opponent + lightly tap right hand/arm attack
Stun Opponent – towards opponent + left foot/leg attack or right foot/leg attack
Hyper Moves: Rocket Punch – forward, forward + jump + left hand/arm attack or right hand/arm attack
Temper Tan Strung – jump, duck, left foot/leg attack + right foot/leg attack
Berserk – taunt, block, taunt, left foot/leg attack + right foot/leg attack
Explosion – switch to crawl mode, cancel crawl mode, block, taunt
Super Moves: Knock Out – face opponent, towards opponent, throw with left hand/arm or throw with right hand/arm or left hand/arm attack or right hand/arm attack or left foot/leg attack or right foot/leg attack
Super Nova – left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack + taunt + block
Black Hole – backwards, towards opponent + left hand/arm attack + right hand/arm attack
Most likely victory quote: Don't I have lovely muscles?

Character representing Speed: Joanna Stevens
Brief Description: She is so fast that at full speed she can move from 1 side of a 427 mile long stage to the other side in a moment. Her moves are weaker than Ted Williams's basic attacks per hit. She has the quickest Super Move in the game (Hit And Run). She starts with 1/10 the health (in both energy and hit points) as most everybody else.
Reason for entering tournament: To run away from her past.
Moves: Rapid Punches – left hand/arm attack or right hand/arm attack, left hand/arm attack or right hand/arm attack, left hand/arm attack or right hand/arm attack, etc.
Left Lightning Kick – left foot/leg attack, left foot/leg attack, left foot/leg attack, etc.
Right Lightning Kick – right foot/leg attack, right foot/leg attack, right foot/leg attack, etc.
Homing Attack – towards opponent + left foot/leg attack + right foot/leg attack, left foot/leg attack + right foot/leg attack after 0.10 seconds of successful hit for additional hit until opponent dodges or Joanna Stevens touches any ground
Fire Streak – hold in left foot/leg attack + hold in right foot/leg attack while running
Tornado – turn around, keep turning around to maintain attack
After Image – move in any direction, taunt, move in any direction
Additional Image– taunt, move in any direction after a successful completion of After Image or Additional Image
Create Debris – move side to side
Smoke Trail – rapidly tap taunt while running
Slide – switch to crawl mode while running
Sonic Boom – past the speed of sound while increasing speed or decreasing speed.
Hyper Moves: Dust Storm – backwards + jump, left hand/arm attack + right hand/arm attack after a successful completion of Create Debris
Launch Debris – throw with left hand/arm + throw with right hand/arm after a successful completion of Create Debris
Debris Shower – duck, jump + throw with left hand/arm + throw with right hand/arm after a successful completion of Create Debris
Super Moves: Hit And Run – towards opponent, left hand/arm attack or right hand/arm attack, away from opponent
Pressure Point Strike – away from opponent, towards opponent + left hand/arm attack or right hand/arm attack
Most likely victory quote: Please, don't talk about the past.

Character representing Projectile (User): Stephanie Malone
Brief Description: Her moves are made for long range attacks. When used for mid range attacks, they usually do as much damage to the user as the target. When used for short range attacks, they usually cause the user to take more damage than they do to the target. She sees little different between powers and weapons.
Reason for entering tournament: To improve her popularity.
Moves: Rocket – slightly duck, slightly forward, left hand/arm attack or right hand/arm attack
Missile – slightly backwards, forward + left hand/arm attack or right hand/arm attack
Torpedo – jump, duck, left foot/leg attack or right foot/leg attack
Fire Ball – slightly duck, slightly forward + slightly duck, slightly forward, left hand/arm attack or right hand/arm attack
Magic Missile – backwards, forward + hold in left hand/arm attack or hold in right hand/arm attack, release left hand/arm attack or right hand/arm attack
Stone – hold duck + grab with left hand/arm or grab with right hand/arm, release duck, throw with left hand/arm (if used grab with left hand/arm for first part of move) or throw with right hand/arm (if used grab with right hand/arm for first part of move)
Plasma Gun – duck, forward + duck, forward, left hand/arm attack or right hand/arm attack
Arrow – slightly backwards, left hand/arm attack + right hand/arm attack
Cum Shot – slightly backwards, slightly forward, taunt
Shuriken – backwards, towards opponent + left hand/arm attack or right hand/arm attack
Bomb – duck, jump, jump + left hand/arm attack or right hand/arm attack
Ice Projectile – slightly backwards + slightly duck, left hand/arm attack or right hand/arm attack
Self Propelled Attack – slightly backwards, jump, forward + left foot/leg attack + right foot/leg attack
Hyper Moves: Breasts Missiles – slightly backwards, slightly forward + left hand/arm attack + right hand/arm attack
Missile Barrage – backwards, forward + left hand/arm attack + right hand/arm attack
Super Moves: Homing Missile – slightly away from opponent, towards opponent + left hand/arm attack + right hand/arm attack
Fire Bird Attack – slightly away from opponent, towards opponent + left hand/arm attack or right hand/arm attack
Most likely victory quote: That is sure to get me a few points in popularity.

Character representing Brawler: Justin Smith
Brief Description: Most of his moves will only hit a target in close range. A few, however, make it into mid range; but don't count on any of his moves for long range. He is also the only character representing character that can achieve or maintain flight without using any of his moves. His dream is being a pro wrestler.
Reason for entering tournament: Get the attention of wrestling scouting agents.
Moves: Left Elbow – slight left, slight right, slight left + left hand/arm attack
Right Elbow – slight right, slight left, slight right + right hand/arm attack
Left Cloths-hanger – full run forward + left hand/arm attack
Right Cloths-hanger – full run forward + right hand/arm attack
Head Butt – fly, full forward, taunt
Belly Bounce – block 0.2 seconds to 0.3 seconds before opponent's attack hits
Left Sweep – slight forward, slight backwards, duck, left foot/leg attack
Right Sweep – slight forward, slight backwards, duck, right foot/leg attack
Left Chop – slight forward, slight backwards, slight forward, left hand/arm attack
Right Chop – slight forward, slight backwards, slight forward, right hand/arm attack
Left Uppercut – slight duck to slightly moving forward, left hand/arm attack
Right Uppercut – slight duck to slightly moving forward, right hand/arm attack
Hyper Moves: Double Cloths-hanger – full run forward + left hand/arm attack + right hand/arm attack
Pile Driver – grab with left hand/arm + grab with right hand/arm, quickest fly off ground, full down
Super Moves: Throw Down with Left Hand – hold grab with left hand/arm, quickest fly off ground, release grab with left hand/arm + left hand/arm attack
Throw Down with Right Hand – hold grab with right hand/arm, quickest fly off ground, release grab with right hand/arm + right hand/arm attack
Throw Down with Both Hands – hold grab with left hand/arm + hold grab with right hand/arm, quickest fly off ground, release grab with left hand/arm + release grab with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: So when can I start in the pro wrestling circuit.

Character representing Small (Character): Alex The Inchworm
Brief Description: She is only 1 inch long, 1 cm wide, and 1 cm tall making she be among the hardest to get targets at the cost of the attack range for most moves. She for some reason also has some control over the weather. Those whom pay attention to her color change should be able to figure out what the weather is going to turn to weather or not she is behind the change. Unlike Justin Smith, some of her moves do affect those at long range.
Reason for entering tournament: To prove she isn't too little.
Moves: Dive Underground – jump,full duck, grab with left hand/arm or grab with right hand/arm
Thunderstorm – full duck, slight jump, right hand/arm attack
Pop Out of Ground – full jump when underground
Harden Thread – jump, full duck + grab with left hand/arm or grab with right hand/arm
Ball Roll – slight forward, slight backwards, taunt
Bite – slight forward + taunt
Droll – hold slight duck + taunt
Droll Slide – hold slight forward + taunt
Salivate – hold slight backwards + taunt
Triple Left True Legs Attack – slightly backwards, slightly forward, left hand/arm attack
Triple Right True Legs Attack – slightly backwards, slightly forward, right hand/arm attack
Double Left False Legs Attack – slightly backwards, slightly forward, left foot/leg attack
Double Right False Legs Attack – slightly backwards, slightly forward, right foot/leg attack
Hyper Moves: Downpour – slight jump, block, left hand/arm attack + right hand/arm attack
Flash Flood – slight duck, full duck, left hand/arm attack + right hand/arm attack
Super Moves: Freezing Rain – forward, backwards, full duck + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Lightning Storm – forward, backwards, full duck + grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: I told you I wasn't too little to kick butt.

Character representing Big (Character): Sam The Building
Brief Description: It is 1 block long, 1 block wide, and 30 stories high. It is the only character representing character that has a move to protect it from the inside, however, the move makes it more vulnerable than normal on the outside. It is also the only character representing character with mini stages inside of it. Most don't realize it is alive.
Reason for entering tournament: To prove that it is alive.
Moves: Activate/Deactivate Internal Security System – slightly duck + taunt
Shattered Glass � taunt, taunt before taunt is finished
Hold Opponent With Left Hand – slightly forward + grab with left hand/arm
Hold Opponent With Right Hand – slightly forward + grab with right hand/arm
Hold Opponent With Left Foot – slightly forward + left foot/leg attack
Hold Opponent With Right Foot – slightly forward + right foot/leg attack
Hold Opponent With Left Hand 2 – slightly duck + left hand/arm attack
Hold Opponent With Right Hand 2 – slightly duck + right hand/arm attack
Hold Opponent With Left Foot 2 – slightly duck + left foot/leg attack
Hold Opponent With Right Foot 2 – slightly duck + right foot/let attack
Sit On Opponent – towards opponent + taunt
Earthquake – jump, duck
Spinning Wind – constantly turn left or constantly turn right
Hyper Moves: 10.0 Earthquake – full jump, full duck + left foot/leg attack + right foot/leg attack
Blinding Reflection – slightly toward opponent, slightly backwards, throw with left hand/arm + throw with right hand/arm
Super Moves: Squeeze Opponent – grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Serious Cut – left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: See? I am indeed alive.

Character representing Beam (User): Eric Campbell
Brief Description: His moves are made for mid range attacks. When used for short range, they tent to not charge long enough; however; when used for long range, the opponent usually has free time to escape the attack. His moves were learned by copying the actions of their counterparts on different animes. The Special Beam Cannon is his only move that will charge before firing and won't charge after it is fired.
Reason for entering tournament: To get Anime experience.
Moves: Special Beam Cannon – slightly backwards + right hand/arm attack, right hand/arm attack to fire
Crescent Beam – slightly toward opponent + right hand/arm attack
Change Beam – slightly forward + taunt
Dodon Ray – slightly forward + right hand/arm attack
Eye Lasers – slightly jump-forward + taunt
Frieza Beam – slightly towards opponent + left hand/arm attack
Galic Gun – slightly backwards, slightly forward + throw with left hand arm or throw with right hand/arm
Kamehameha – slightly backwards, slightly forward, slightly backwards, slightly forward + left hand/arm attack or right hand/arm attack
Ki Blast – slightly backwards + right hand/arm attack
Masenko – slightly jump-backwards, slightly forward + throw with left hand/arm or throw with right hand/arm
Eraser Gun – slightly towards opponent + taunt
Tri Beam – slightly duck-forward + taunt
Hyper Moves: Beam Of Evil – slightly forward + left hand/arm attack + right hand/arm attack
Makosenha – slightly forward + grab with left hand/arm + grab with right hand/arm
Final Flash – slightly backwards, slightly forward, slightly backwards, slightly forward + left hand/arm attack + right hand/arm attack
Super Moves: Big Bang Kamehameha – slightly duck-forward + throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack
Death Wave – backwards, slightly forward + taunt + left hand/arm attack + right hand/arm attack
Most likely victory quote: I learned everything I know from anime.

Character representing Defense (Character): Marie Simpson
Brief Description: She refers to use defensive tactics over offensive tactics. She raises her super and hyper meters faster by being defensive than by being offensive and/or taunting. She uses a Knight's Shield with her family crest on the front to block that she places on her chest when not in used. She trained her teleport move so well that there is exactly 1 moment to decide where she is teleporting to so that her opponents are catch off guard and keep from randomly teleporting into a spot that is worst than where she teleported from.
Reason for entering tournament: To prevent her world from being conjured.
Moves: Catch with Left Hand – grab with left hand/arm when attack is about to hit
Catch with Right Hand – grab with right hand/arm when attack is about to hit
Forcefield – slightly duck, jump + taunt
Iron Skin – slightly backwards, slightly forward + taunt
Brick Wall – sidestep left or sidestep right, sidestep left + throw with left hand/arm (if used sidestep right first) or sidestep right + throw with right hand/arm (if used sidestep left first)
Teleport – block + switch to crawl mode, use both control sticks within a moment (less than a second) to determine exact location going to
Control Shield – hold block, control pad
Freeze Opponent – duck to towards opponent + right hand/arm attack
Stun Opponent – slightly backwards, slightly forward + grab with right hand/arm
Stone Body – duck, jump, jump + taunt
Petrify Opponent – grab with left hand/arm, left hand/arm attack, towards opponent + throw with left hand/arm
Forward Slide – duck-forward + taunt
Backwards Slide – duck-backwards + taunt
Hyper Moves: Fire Forcefield – slightly duck, jump + throw with left hand/arm + throw with right hand/arm
Electric Forcefield – slightly duck, jump + grab with left hand/arm + grab with right hand/arm
Super Moves: Tank – full forward + grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Invincibility – taunt + pause/menu + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + block + switch to crawl mode + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: Let that be a lessen to all conquerors and would be conquerors.

Character representing Combo-er: Adam McCoy
Brief Description: He gets bore with any attack that doesn't hit multiple times and gets more excited as the successful hits per attack increase. He sacrifices attack speed and attack power for attack accuracy and stunning effect per hit. He is able to combo his moves into each other. He is able to use an infinity combo against any opponent, often varying the required button combination between opponents.
Reason for entering tournament: To have fun.
Moves: Attract Opponent With Left Hand – grab with left hand/arm more than once
Attract Opponent With Right Hand – grab with right hand/arm more than once
Repel Opponent With Left Hand – throw with left hand/arm more than once
Repel Opponent With Right Hand – throw with right hand/arm more than once
Left Knee Juggle – left foot/leg attack more than once
Right Knee Juggle – right foot/leg attack more than once
Spinning Left Backwards Elbow Strike – left hand/arm attack, left hand/arm attack
Left Backwards Elbow Strikes – left hand/arm attack more than once after Spinning Left Backwards Elbow Strike (just 1 left hand/arm attack after Spinning Left Backwards Elbow Strike does just 1 Left Backwards Elbow Strike)
Spinning Right Backwards Elbow Strike – right hand/arm attack, right hand/arm attack
Right Backwards Elbow Strikes – right hand/arm attack more than once after Spinning Right Backwards Elbow Strike (just 1 right hand/arm attack after Spinning Right Backwards Elbow Strike does just 1 Right Backwards Elbow Strike)
Merge With The Ground/Stay Merge With The Ground – switch to crawl mode more than once
Reflect Attacks – block more than once
Bullfighter's Cape Wave – taunt more than once
Hyper Moves: Playing Around – left foot/leg attack + right foot/leg attack, jump, left hand/arm attack + right hand/arm attack, duck, repeat until miss or linked into another attack
To The Edge – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm, towards opponent, repeat until miss or linked into another attack or reach the edge of the stage
Super Moves: Army – towards opponent + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Multi-man Hitting – counterclockwise around opponent, throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: Now that was exciting.

Character representing Unpredictable (Character): Heather Wright
Brief Description: So little is known about her that it is hard to believe that her life had to be saved once by getting a blood transfusion from a Mew. When Transform is used, she becomes her opponent with his/her move set replacing her own until turns back into herself with limited uses inversely proportional to usefulness expect basic controls or replacement controls as with a guy like Ryan Lore; she will go back to normal when defeated, 5 minutes has passed, or declared the winner. When Random Morph is used, she becomes a random playable character and Unmorph becomes usable and the rest of her move set expect Random Morph gets replaced with the move set of the 1 she morphed into until turns back into herself; she will go back to normal when Unmorph is used, randomly morphs back into herself, defeated, 5 minutes has passed, or declared the winner. When Random Shapeshift is used, she randomly takes on the random physical characteristics of another playable character but keeps the same move set until back to normal; she will go back to normal when True Shape is used, randomly shapeshifts into back herself, randomly morphs back into herself, defeated, 5 minutes has passed, or declared the winner.
Reason for entering tournament: Unknown.
Moves: Random Teleport – block + switch to crawl mode
Random Morph – hold pause/menu
Unmorph – hold taunt
Transform – slightly backwards + taunt
Judgment – forward + right hand/arm attack
Metronome – taunt + pause/menu
See N' Say – face creature, face opponent, taunt
Random Shapeshift – grab with left hand/arm + grab with right hand/arm
True Shape – throw with left hand/arm + throw with right hand/arm
Present – grab with left hand/arm, towards opponent, throw with right hand/arm
Hidden Power – taunt, backwards, taunt, forward, taunt
Faith In Lady Luck – toward opponent, toward opponent, toward opponent, taunt
Random Taunt – slightly backwards + jump + taunt
Hyper Moves: Random Hyper Move – grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Inmate Uprise – forward, backwards, forward + throw with right hand/arm + throw with left hand/arm
Super Moves: Random Super Move – throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Lunatics Uprise – forward, backwards, forward + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Most likely victory quote: You really thought I was that predictable?

Character representing Weapon User: Ryan Lore
Brief Description: He never learned any means to fight without using weapons. When he taunts, he drops a mine. When he blocks, he uses a spike shield that damages anybody whom touches it and is stored on his lower right arm when not in used. His weapons replace basic actions as follows: lasso replaces grab with left hand/arm, boomerang replaces grab with right hand/arm, paper airplane replaces throw with left hand/arm, grenade replaces throw with right hand/arm, knife replaces left hand/arm attack, whip replaces right hand/arm attack, football replaces left foot/leg attack, soccer ball replaces right foot/leg attack.
Reason for entering tournament: To test his weapons.
Moves: Control Shield – hold block, control pad
Dagger – slightly duck, slightly forward, knife
Bat – turn left or turn right, sidestep away from opponent, knife or whip
Yo-yo – slightly duck, slightly forward, boomerang
Bomb – slightly duck, slightly forward, grenade
Stick – sidestep left, roll left, whip
Ax – backwards, forward, whip
Stone – duck, forward, paper airplane
Slingshot – slightly backwards, slightly forward, lasso
Bow – knife + whip
Staff – slightly backwards, forward, whip
Hook – slightly forward, slightly forward, knife
Trident – forward, football + soccer ball, whip
Hyper Moves: Boulder – forward, lasso + boomerang, paper airplane + grenade + knife
Tree – forward, backwards, forward + paper airplane + grenade
Super Moves: Warp Star – jump + lasso + boomerang + knife + whip
Super Missile – slightly forward, slightly backwards, slightly forward + paper airplane + grenade + knife + whip
Most likely victory quote: My weapons do indeed work well.

Character representing Sword Wielder: Tanya Brown
Brief Description: She starts each match with her swords unsheathed. Unlike Ryan Lore, she will attack without relying on her weapons of choice. She is a better fighter when she uses her swords than when she doesn't. She has been unset with herself ever since she had to kill her brother in battle.
Reason for entering tournament: To achieve peace with herself.
Moves: Sheathe Left Hand Sword/Unsheathe Left Hand Sword – slightly backwards, slightly forward, left hand/arm attack, slightly backwards
Sheathe Right Hand Sword/Unsheathe Right Hand Sword – slightly backwards, slightly forward, right hand/arm attack, slightly backwards
Sheathe Both Swords/Unsheathe Both Swords – slightly backwards, slightly forward, taunt, slightly backwards
Left Step-Draw Strike – have left hand sword sheathed, slightly duck + left hand/arm attack
Right Step-Draw Strike – have right hand sword sheathed, slightly duck + right hand/arm attack
Duo Step-Draw Strike – have both swords sheathed, left hand/arm attack + right hand/arm attack
Left Step-Draw Follow Strike – have both swords sheathed, grab with right hand/arm + left hand/arm attack
Right Step-Draw Follow Strike – have both swords sheathed, grab with left hand/arm + right hand/arm attack
Reflect Light With Left Hand Sword – have left hand sword unsheathed, slightly forward, slightly backwards + left hand/arm attack
Reflect Light With Right Hand Sword – have right hand sword unsheathed, slightly forward, slightly backwards + right hand/arm attack
Reflect Light With Both Swords – have both swords unsheathed, slightly forward, slightly backwards, left hand/arm attack + right hand/arm attack
Full Charge Left Side Sword Strike – have left hand sword unsheathed + have right hand sword sheathed, grab with right hand/arm, full forward + left hand/arm attack
Full Charge Right Side Sword Strike – have left hand sword sheathed + have right hand sword unsheathed, grab with left hand/arm, full forward + right hand/arm attack
Hyper Moves: Quadruple Step-Draw Strike – have both swords sheathed, grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Sonic Blades – have both swords unsheathed, full forward, towards opponent, left hand/arm attack + right hand/arm attack
Super Moves: Left Star Slash – have left hand sword unsheathed + have right hand sword sheathed, roll left, slightly forward + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Right Star Slash – have left hand sword sheathed + have right hand sword unsheathed, roll right, slightly forward + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: Too bad the shortcuts will only make me more miserable in the end.

Character representing Gun Wielder: Tony Blair
Brief Description: He starts each match with guns of his own design wielded. Unlike Ryan Lore, he will attack without relying on his weapons of choice. He is a better fighter with his guns wielded than unwielded. He started using guns when he saw an episode of Captain N and saw how much good they could do.
Reason for entering tournament: To increase his chances of meeting Captain N.
Moves: Wield Left Hand Gun/Unwield Left Hand Gun – slightly forward to slightly duck + grab with left hand/arm
Wield Right Hand Gun/Unwield Right Hand Gun – slightly forward to slightly duck + grab with right hand/arm
Wield Both Guns/Unwield Both Gun – slightly forward to slightly duck, grab with left hand/arm + grab with right hand/arm
Left Hand Gun Quick Draw – have left hand gun unwielded, slightly forward, slightly duck + left hand/arm attack
Right Hand Gun Quick Draw – have right hand gun unwielded, slightly forward, slightly duck + right hand/arm attack
Duo Gun Quick Draw – have left hand gun unwielded + have right hand gun unwielded, slightly forward, slightly duck + taunt
Left Hand Gun Trick Shot – have left hand gun wielded, slightly forward, slightly backwards, slightly forward + left hand/arm attack
Right Hand Gun Trick Shot – have right hand gun wielded, slightly forward, slightly backwards, slightly forward + right hand/arm attack
Duo Gun Trick Shot – have left hand gun wielded + have right hand gun wielded, slightly forward, slightly backwards, left hand/arm attack + right hand/arm attack
Left Hand Bunt Attack – have left hand gun wielded, backwards, forward + left hand/arm attack
Right Hand Bunt Attack – have right hand gun wielded, backwards, forward + right hand/arm attack
Duo Bunt Attack – have left hand gun wielded + have right hand gun wielded, backwards, left hand/arm attack + right hand/arm attack
Reload Gun – have gun desired to be reloaded wielded + have other gun unwielded, slightly duck, slightly backwards, taunt
Hyper Moves: Left Hand Gun Blazing – have left hand gun wielded, forward + left hand/arm attack + left foot/leg attack
Right Hand Gun Blazing – have right hand gun wielded, forward + right hand/arm attack + right foot/leg attack
Super Moves: Guns Blazing – have left hand gun wielded + have right hand gun wielded, forward + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Duo Gun Reload – jump, throw with left hand/arm + throw with right hand/arm, duck, grab with left hand/arm + grab with left hand/arm, throw with left hand/arm + throw with right hand/arm, jump + grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: It was interesting meeting you, but you are no Captain N.

Character representing Counter (Character): Angelia Einstein
Brief Description: She prefers to turn her opponents' moves against themselves rather than attack herself. When she blocks, she uses a mirror shield that is able to reflect, absorb, or block most attacks and is stored on her back when not in used. Reflection of attacks depends on attack being block, angle shield is being held at, and angle attack comes towards her. Shield absorbs a little energy from reflected attacks, some energy from blocked attacks, and a lot of energy from absorbed attacks.
Reason for entering tournament: To get revenge against those that destroyed her village.
Moves: Control Shield – hold block, control pad
Tomoe Nage To Ko Soto Gari – slightly backwards, 1 step forward, forward, duck + switch to crawl mode, left foot/leg attack + right foot/leg attack, jump, grab with left hand/arm + grab with right hand/arm, left foot/leg attack
Ko Uchi Gari To Hiza Guruma – grab with left hand/arm + grab with right hand/arm, forward + duck, left foot/leg attack
Hane Goshi To Harai Tsuri Komi Ashi – grab with left hand/arm + grab with right hand/arm, right foot/leg attack, right foot/leg attack
Harai Goshi To O Soto Guruma – grab with left hand/arm + grab with right hand/arm, right foot/leg attack, right hand/arm attack + right foot/leg attack
Uchi Mata To Uki Otoshi – grab with left hand/arm + grab with right hand/arm, turn 180 degrees counterclockwise, throw with right hand/arm + right foot/leg attack, grab with left hand/arm + grab with right hand/arm, duck
O Uchi Gari To Uki Waza – grab with left hand/arm + grab with right hand/arm, block, duck, duck, throw with left hand/arm + throw with right hand/arm
O Uchi Gari To De Ashi Harai – grab with left hand/arm + grab with right hand/arm, block, duck, left foot/leg attack
O Soto Gari To O Soto Gari – grab with left hand/arm + grab with right hand/arm, right foot/leg attack, grab with left hand/arm + grab with right hand/arm, right foot/leg attack
Ko Soto Gari To Uchi Mata – grab with left hand/arm + grab with right hand/arm, left foot/leg attack, turn 180 degrees counter clockwise, throw with right hand/arm + right foot/leg attack
Yoko Shiho Gatame To Ude Gatame – duck, grab with left hand/arm + grab with right hand/arm, duck
Yoko Shiho Gatame To Juji Jime – duck, grab with left hand/arm + grab with right hand/arm, block
Kami Shiho Gatame To Kadaka Jime – switch to crawl mode, grab with left hand/arm + grab with right hand/arm, cancel crawl mode, grab with left hand/arm + grab with right hand/arm
Hyper Moves: Release Stored Energy In Mirror Shield – aim shield in direction want energy to be released, release block + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Off Balance Opponent – duck, grab with left hand/arm + grab with right hand/arm, jump + throw with left hand/arm + throw with right hand/arm
Super Moves: Redirect Opponent's Attack – grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + taunt
Sudden Blockade – grab with left hand/arm + grab with right hand/arm + left foot/leg attack + right foot/leg attack
Most likely victory quote: That match was nice, however, didn't let me get my revenge.

Notes: The 15 characters on the list that their size aren't indicated are around 6 feet tall with a build suitable for the type of character they are representing. The 15 characters on the list that their speed isn't indicated move around 25 miles per hour. Destiny is the only character in the game that can't be copied in any way. Even when a shield isn't in used, it will still do the work it does when in used. All the moves used in the full game are listed, however, only those that are in the demo have their required action combinations after them. If demo is beaten with [Gross]mon than a code is given to let players play with him in the full game without having to beat it with each of the 17 character representing characters again. All the playable demo characters are in the full game. Metronome won't randomly pick a move that isn't used in the game, meaning it is more randomized in the full game than the demo. Random Move will only pick a move in the same moveset.

posted by invinible at 03:26 PM | in:
Permalink | email this post | Comments (1) | Add Comment
December 17, 2006
Weaknesses and Strengths when comparing Hyper Moves and Super Moves
Hyper Moves Super Moves
Faster Slower
Flashier Duller
Does Less Damage Does More Damage
Easier to Escape Harder to Escape
Can be pulled off without having to readjust constantly for opponent's position Must be pulled off by constantly readjusting for opponent's position
Rarely homes in on target Almost always homes in on target
Easier to pull off Harder to pull off
Lasts for a short time Lasts for a bit
posted by invinible at 03:24 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 17, 2006
Basic Controls

For Play Station 2 (or should that be 3?):

Select: taunt.
Start: pause/menu.
L1: grab with left hand/arm. Harder the button is press the stronger the grip. The longer the button is press the longer the hold.
R1: grab with right hand/arm. Harder the button is press the stronger the grip. The longer the button is press the longer the hold.
L2: throw with left hand/arm. Harder the button is press the farther up the throw. The longer the button is press the farther forward the throw.
R2: throw with right hand/arm. Harder the button is press the farther up the throw. The longer the button is press the farther forward the throw.
L3: block.
R3: switch to crawl mode.
square: left hand/arm attack. Harder the button is press the stronger the attack. The longer the button is press the longer the attack lasts.
triangle: right hand/arm attack. Harder the button is press the stronger the attack. The longer the button is press the longer the attack lasts.
X: left foot/leg attack. Harder the button is press the stronger the attack. The longer the button is press the longer the attack lasts.
circle: right foot/leg attack. Harder the button is press the stronger the attack. The longer the button is press the longer the attack lasts.
control pad: Attack with any other extension, up to 4 including extra hands/arms/feet/legs. that the character can attack with. Harder the button is press the stronger the attack. The longer the button is press the longer the attack lasts.
Up on left control stick: move forward. The more the button is tilted the faster the character moves. The longer the button is press the longer the character moves.
Up on right control stick: jump/cancel crawl mode/go up for those with flying ability. The more the button is tilted the higher the character jumps/faster the character goes up. The longer the button is press the longer the character repeatably jumps/goes up.
Down on left control stick: move backwards. The more the button is tilted the faster the character moves. The longer the button is press the longer the character moves.
Down on right control stick: duck/come down for those with flying ability in the air. The more the button is tilted the lower the character ducks/faster the character comes down. The longer the button is press the longer the character ducks/comes down.
Left on left control stick: turn left. The more the button is tilted the faster the character turns. The longer the button is press the longer the character turns.
Left on right control stick: side step left/roll left/fly left. The more the button is tilted the faster the character sidesteps/rolls/flies left. The longer the button is press the longer the character sidesteps/rolls/flies left.
Right on left control stick: turn right. The more the button is tilted the faster the character turns. The longer the button is press the longer the character turns.
Right on right control stick: side step right/roll right/fly right. The more the button is tilted the faster the character sidesteps/rolls/flies right. The longer the button is press the longer the character sidesteps/rolls/flies right.

Note: The control stick directions can be used in combination for ex. Jumping while turning to the left. Turning to the left while moving forward. Ducking while sidestepping to the right backwards.

For X-Box 360:

just like the PlayStation 2's (3's) expect for button/trigger name changes.

Note: The direction conmands can be used in combination for ex. Jumping while turning to the left. Turning to the left while moving forward. Ducking while sidestepping to the right backwards. And each player will be using 2 controllers, 1 in each hand, with 1 of those controllers being set as being used by the strong hand.

posted by invinible at 02:17 PM | in:
Permalink | email this post | Comments (0) | Add Comment
December 17, 2006
Notes about both demo and full versions
The Demo game will have you pick a playable character to play than will have Destiny randomly possess another playable character than randomly shuttles the match-up of the first round with the character you selected to play and 15 other characters in the single elimination tournament with the winner of round 4 having to face the possess character. The characters don't get unique endings in the demo, rather, all have the ending of freeing the possess character from possession. The full game will have at least 64 slots in the first round of the single elimination tournament, have the winner of the last round of the single elimination tournament fight Destiny, and won't let you see a character's ending unless you beat Destiny using that character. The Demo is 1 player and won't let for any duplicate characters (as in both player and computer having same character or 2 computers with the same character) while the full game allows for 2 players and allows duplicate characters (as in both player and computer having same character or 2 computers with the same character or 2 players with the same character). Destiny will revive any killed character than immediately declare the opponent the winner since it sneaks to make the characters miserable instead of dead. Destiny can only be hurt by very few moves when in its concept form but the moves don't need to be aimed expect in a few special cases to hurt it; in fact, most characters can't do anything to Destiny while in this form. Conversely, Destiny is venerable to all but a few of its own moves when it is in its physical form but the moves need to be aimed correctly. Destiny when in intermediate form has most of its physical form moves and most of its concept form moves as well as taking damage from most attacks that hurt its physical form with most of them requiring very little aim. Destiny has as many attacks in its physical form as well as concept form as Jack Thompson has in the full game with Metronome counting as 1 move. No fighting stage will be smaller than a 427 mile radius. The television screen will show what the cameraman whom Destiny hired is seeing through his special camera that lets him film the action without being anywhere near any of the matches. If the cameraman can't find 1 or both of the fighters in a match, he will give complimentary to show it. A player can see whatever the character that player picked sees by looking at that respective player's miniature screen. Every match will be fully shown under default settings.
posted by invinible at 02:16 PM | in:
Permalink | email this post | Comments (0) | Add Comment