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December 17, 2006
Playable Demo Characters

Character representing Balance (Character): Jason Leeway
Brief Description: He has always put a balance in his life of not too much and not too little. Along the way he picked up a few moves. He has picked up a few fans and a few enemies over the years but mostly people ignore him. His greatest concern is whether or not to go after miss right.
Reason for entering tournament: To get blood to his brain so he can decide whether or not to go after miss right.
Moves: Average Strike – towards opponent, slight duck, slight jump + right hand/arm attack
Wimp Slap – away from opponent + left hand/arm attack or right hand/arm attack
Bypass Opponent – towards opponent, towards opponent, towards opponent
Force Blast – away from opponent, left hand/arm attack + right hand/arm attack, towards opponent
Back Slap – away from opponent + left hand/arm attack or right hand arm attack
Laser Beam – slight duck, right hand/arm attack, forward, right hand arm attack
Charging Block – block, taunt, forward
Cancel into Charging Uppercut – slight jump + left hand/arm attack or right hand/arm attack after a successful completion of Charging Block
Random Move – block + switch to crawl mode
Bat – get opponent slightly off to the right and forward, slightly towards opponent, left hand/arm attack + right hand/arm attack
Quick Sword Slash – slightly away from opponent, right hand/arm attack, slightly towards opponent, right hand/arm attack
Quick Hand Gun Shot – slightly away from opponent, left hand/arm attack, slightly towards opponent, left hand/arm attack
Parry – towards opponent or jump + left hand/arm attack or right hand/arm attack when opponent attacks
Hyper Moves: Berserk Rage – right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, left hand/arm attack + right hand/arm attack
Ground Punch – jump, forward, turn around, duck, left hand/arm attack + right hand/arm attack
Super Moves: All Out Assault – towards opponent, away from opponent, circle opponent clockwise or counterclockwise, left foot/leg attack
Knock Down – towards opponent + left hand/arm attack + right hand/arm attack
Most likely victory quote: So do you think I should go after miss right?

Character representing Joke (Character): Ted Williams
Brief Description: Whenever he tries something he always comes in last. Those around him put in down because of it. They even believe he can't fight even thought they never seen him in a situation where he needed to fight. He just happens to be the type to try to prove everybody wrong.
Reason for entering tournament: Prove he is just as good a fighter as the big boys.
Moves: Launch into Air – left foot/leg attack + right foot/leg attack
Sudden Land – duck + backwards; alternatively let 5 seconds go by
Random Air Movement/Attack – while in air press any button and/or stick direction
Hyper Move: Show Off – slightly backwards, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Super Move: Pathetic Hold – towards opponent + left grab + right grab
Most likely victory quote: I told you I can hold my own against the big boys.

Character representing Powerhouse: Jack Thomson
Brief Description: He enjoys the pain of others. He has going out of his way just to inflict pain onto others. He has study many moves to make his victims miserable. To make sure they don't hurt him when using them, he lengthen out the patterns needed to use each move. He also has a tail (d-pad down), 2 wings(d-pad left for left wing and d-pad right for right wing), and a horn (d-pad up) to attack with.
Reason for entering tournament: To beat everybody up.
Moves: Mega Fire Ball – slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, left hand/arm attack + right hand/arm attack
Thunderbolt – slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, horn
Cripple – right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, grab with left hand/arm
Surf – jump, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, left foot/leg attack + right foot/leg attack
Missiles – backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, backwards, backwards, forward, forward, left hand/arm attack + right hand/arm attack
Lunge – slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, forward + jump
Shining Bolt – horn, turn 1 degree counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 1 degree counterclockwise
Combos – left wing + right wing, left wing + left hand/arm attack, left wing + right hand/arm attack, left wing + left foot/leg attack, left wing + right foot/leg attack, right wing + left hand/arm attack, right wing + right hand/arm attack, right wing + left foot/leg attack, right wing + right foot/leg attack, left hand/arm attack + right hand/arm attack, left hand/arm attack + left foot/leg attack, left hand/arm attack + right foot/leg attack, right hand/arm attack + left foot/leg attack, right hand/arm attack + right foot/leg attack, left foot/leg attack + right foot/leg attack, left wing + right wing, left wing + left hand/arm attack, left wing + right hand/arm attack, left wing + left foot/leg attack, left wing + right foot/leg attack, right wing + left hand/arm attack, right wing + right hand/arm attack, right wing + left foot/leg attack, right wing + right foot/leg attack, left hand/arm attack + right hand/arm attack, left hand/arm attack + left foot/leg attack, left hand/arm attack + right foot/leg attack, right hand/arm attack + left foot/leg attack, right hand/arm attack + right foot/leg attack, left foot/leg attack + right foot/leg attack
Berserker – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt
Shockwave – slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, full jump, full duck
Confusion (randomizes opponents most basic actions) – left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt
Wight Blade – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Earth Spike – slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, full jump, right hand/arm attack
Psionic Blast – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, slightly forward + taunt
Hand of Fate – slightly backwards, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Baroque Bow – grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm
Jeweled Star Wand Attack – grab with right hand/arm, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack
450 Splash – jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, full duck
Acid – left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack
Level 10 Slow Attack Rate – slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward
Paralyze – grab with left hand/arm, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Turn Undead – make sure Undead are in the area (undead opponents do count), face Undead, slightly away from Undead, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, toward Undead
Armory Of The Damned – slightly forward, grab with left hand/arm + grab with right hand/arm, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, taunt
Octopus – grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm
Earthquake –
Dark Matter –
Fire Bats –
Leaf Blade –
Seismic Toss –
Rock Slide –
Megahorn –
Psychic –
Kaiser –
Faint Attack –
Rod –
Tsuruchi Exp –
Pin Missil –
The Bird –
Rend Soul –
Blessed Hammer –
Axe Throw –
Top Spin –
Charge+4 –
Sent Proof –
Shield Attack –
Poison Sting –
Light Whip –
Bite –
Pound –
Slash Claw –
Thrash –
Fire Blast –
Straight Punch Attack –
Sludge –
Power Attack –
Full Nelson –
Knockdown –
Circular Heaven Kick –
Slash –
Forward Slice Attack –
Lick –
Glide Chop –
Flame –
Ember –
Fire Spin –
Water Gun –
Tackle –
Harden –
Psybeam –
Pin Missle –
Wing Attack (different than using either or both wings to attack with) –
Fury Attack –
Drill Peck –
Thunder –
Swift –
Double Kick –
Metronome –
Double Edge –
Double Slap –
Stun Spore –
Leech Life –
Dig –
Etherel Edge –
Quizacoatl Blade –
Necroflare –
Present For You –
Kikyo's Arrow –
Grants –
Ki Disruption Bomb –
Darkness Venom –
Demonic Power –
Centaur Flare –
Turnips –
Double Kudashi –
Nitouryuu Kodachi –
Ryuu Mei Sen –
Kofuku Zettosei –
Kamahama –
Mesenko –
Beam Cannon –
Distructo Disk –
Big Bang –
619 –
F5 –
Pedigree –
Lionsault –
Pepsi Plunge –
Tombstone Piledriver –
Unprettier –
Storm Cradle Driver –
Burning Hammer –
Shin-ryuken –
Shin Shoryu Ken –
Shout To Earth –
Shin Shoryuken –
Hurricane Kick –
Tiger Uppercut –
Shinku –
Shoryu Reppa –
Hyper Moves: Force Emplosion – slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Blizzard – jump, duck, spin around clockwise, jump, duck, spin around counterclockwise, backwards, sidestep right, forward, forward, sidestep left, sidestep left, backwards, backwards, sidestep right, forward, duck, jump, spin around counterclockwise, duck, jump, spin around clockwise, grab with right hand/arm, grab with left hand/arm, throw with right hand/arm, throw with right hand/arm, block, taunt, jump, right hand/arm attack
Sanctuary Battle – left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt, left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt, left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt + throw with left hand/arm + throw with right hand/arm
Comet – full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full duck + throw with left hand/arm + throw with right hand/arm
Toxic – slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt
Mega Ice Strom –
Aeroblast –
Meteor Mash –
Rasario Impale –
Ice Freeze Attack –
Hydro Pump –
Whirlwind –
Hyper Fang –
Body Slam –
Chaotix Storm –
Magi Inferno –
Nevermore –
Big Bang Attack –
Shuriken Storm –
Lavis Cannon –
Wind Scar –
Plasma Rings –
Eternal Darkness –
Crimson Lightning –
Blue Inferno –
Ryu-Kan-Sen Tsumuji: Dragon Flash Spiral –
Spirt Bomb –
Solor Flare –
Styles Clash –
The Bottoms Up –
Spine Buster –
Hyper Bomb –
Raging Demon –
Psycho Crusher –
Genei-Jin –
Supreme Rising Rage Flash –
Super Moves: Trinity Limit – slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt
Vehicon Sonic Attack Jet – slight forward, forward, full forward, slight jump, jump, full jump, left hand/arm attack + right hand/arm attack, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, full forward + full jump + throw with left hand/arm + throw with right hand/arm
Super-Energy Expulsion – turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Burst of Gravity – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left foot/leg attack + right foot/leg attack
Cho-Chohissatsuwaza (kills rather than knock out opponent) – switch to crawl mode, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, cancel crawl mode + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
100x big bang kamehameha –
Solid Crush –
Smite Attack –
Solar Beam –
Super Fang –
Heaven's Punisher –
Omega Flare –
Ice Age –
Anima Overkill –
???? –
Holy Fire –
Dark Matter –
Black Hole –
Self Destruct –
Vertebreaker –
Zanku Hadouken –
Shungokusatsu –
Super Physco Crusher –
Most likely victory quote: So, who whats me to beat them up next?

Character representing Strong: Lori Nicholson
Brief Description: Her basic attacks do more damage than Jack Thomson's moves. Her movement and attacks are all as slow as molasses in January. She is also the only character representing a type of character that has any instant knock out moves (Knock Out) despite the strength of Jack Thomson's Hyper and Super moves. She starts with 5 times the health (in both energy and hit points) as most everybody else.
Reason for entering tournament: To show off her muscles.
Moves: Chock – slightly away from opponent, towards opponent, towards opponent + grab with left hand/arm or grab with right hand/arm
Breasts Squeeze – grab with left hand/arm + grab with right hand/arm, slightly towards opponent, grab with left hand/arm + grab with right hand/arm
Body Slam – forward + jump, towards opponent
Bomb Dive – jump, left hand/arm attack + right hand/arm attack, towards opponent
Stomp – left foot/leg attack + right foot/leg attack
Shove – forward, towards opponent, attack with left hand/arm + attack with right hand/arm
Ground Throw – switch to crawl mode, grab with left hand/arm + grab with right hand/arm, cancel crawl mode, throw with left hand/arm + grab with right hand/arm
Left Aftershock Punch – slightly towards opponent + lightly tap left hand/arm attack
Right Aftershock Punch – slightly towards opponent + lightly tap right hand/arm attack
Stun Opponent – towards opponent + left foot/leg attack or right foot/leg attack
Hyper Moves: Rocket Punch – forward, forward + jump + left hand/arm attack or right hand/arm attack
Temper Tan Strung – jump, duck, left foot/leg attack + right foot/leg attack
Berserk – taunt, block, taunt, left foot/leg attack + right foot/leg attack
Explosion – switch to crawl mode, cancel crawl mode, block, taunt
Super Moves: Knock Out – face opponent, towards opponent, throw with left hand/arm or throw with right hand/arm or left hand/arm attack or right hand/arm attack or left foot/leg attack or right foot/leg attack
Super Nova – left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack + taunt + block
Black Hole – backwards, towards opponent + left hand/arm attack + right hand/arm attack
Most likely victory quote: Don't I have lovely muscles?

Character representing Speed: Joanna Stevens
Brief Description: She is so fast that at full speed she can move from 1 side of a 427 mile long stage to the other side in a moment. Her moves are weaker than Ted Williams's basic attacks per hit. She has the quickest Super Move in the game (Hit And Run). She starts with 1/10 the health (in both energy and hit points) as most everybody else.
Reason for entering tournament: To run away from her past.
Moves: Rapid Punches – left hand/arm attack or right hand/arm attack, left hand/arm attack or right hand/arm attack, left hand/arm attack or right hand/arm attack, etc.
Left Lightning Kick – left foot/leg attack, left foot/leg attack, left foot/leg attack, etc.
Right Lightning Kick – right foot/leg attack, right foot/leg attack, right foot/leg attack, etc.
Homing Attack – towards opponent + left foot/leg attack + right foot/leg attack, left foot/leg attack + right foot/leg attack after 0.10 seconds of successful hit for additional hit until opponent dodges or Joanna Stevens touches any ground
Fire Streak – hold in left foot/leg attack + hold in right foot/leg attack while running
Tornado – turn around, keep turning around to maintain attack
After Image – move in any direction, taunt, move in any direction
Additional Image– taunt, move in any direction after a successful completion of After Image or Additional Image
Create Debris – move side to side
Smoke Trail – rapidly tap taunt while running
Slide – switch to crawl mode while running
Sonic Boom – past the speed of sound while increasing speed or decreasing speed.
Hyper Moves: Dust Storm – backwards + jump, left hand/arm attack + right hand/arm attack after a successful completion of Create Debris
Launch Debris – throw with left hand/arm + throw with right hand/arm after a successful completion of Create Debris
Debris Shower – duck, jump + throw with left hand/arm + throw with right hand/arm after a successful completion of Create Debris
Super Moves: Hit And Run – towards opponent, left hand/arm attack or right hand/arm attack, away from opponent
Pressure Point Strike – away from opponent, towards opponent + left hand/arm attack or right hand/arm attack
Most likely victory quote: Please, don't talk about the past.

Character representing Projectile (User): Stephanie Malone
Brief Description: Her moves are made for long range attacks. When used for mid range attacks, they usually do as much damage to the user as the target. When used for short range attacks, they usually cause the user to take more damage than they do to the target. She sees little different between powers and weapons.
Reason for entering tournament: To improve her popularity.
Moves: Rocket – slightly duck, slightly forward, left hand/arm attack or right hand/arm attack
Missile – slightly backwards, forward + left hand/arm attack or right hand/arm attack
Torpedo – jump, duck, left foot/leg attack or right foot/leg attack
Fire Ball – slightly duck, slightly forward + slightly duck, slightly forward, left hand/arm attack or right hand/arm attack
Magic Missile – backwards, forward + hold in left hand/arm attack or hold in right hand/arm attack, release left hand/arm attack or right hand/arm attack
Stone – hold duck + grab with left hand/arm or grab with right hand/arm, release duck, throw with left hand/arm (if used grab with left hand/arm for first part of move) or throw with right hand/arm (if used grab with right hand/arm for first part of move)
Plasma Gun – duck, forward + duck, forward, left hand/arm attack or right hand/arm attack
Arrow – slightly backwards, left hand/arm attack + right hand/arm attack
Cum Shot – slightly backwards, slightly forward, taunt
Shuriken – backwards, towards opponent + left hand/arm attack or right hand/arm attack
Bomb – duck, jump, jump + left hand/arm attack or right hand/arm attack
Ice Projectile – slightly backwards + slightly duck, left hand/arm attack or right hand/arm attack
Self Propelled Attack – slightly backwards, jump, forward + left foot/leg attack + right foot/leg attack
Hyper Moves: Breasts Missiles – slightly backwards, slightly forward + left hand/arm attack + right hand/arm attack
Missile Barrage – backwards, forward + left hand/arm attack + right hand/arm attack
Super Moves: Homing Missile – slightly away from opponent, towards opponent + left hand/arm attack + right hand/arm attack
Fire Bird Attack – slightly away from opponent, towards opponent + left hand/arm attack or right hand/arm attack
Most likely victory quote: That is sure to get me a few points in popularity.

Character representing Brawler: Justin Smith
Brief Description: Most of his moves will only hit a target in close range. A few, however, make it into mid range; but don't count on any of his moves for long range. He is also the only character representing character that can achieve or maintain flight without using any of his moves. His dream is being a pro wrestler.
Reason for entering tournament: Get the attention of wrestling scouting agents.
Moves: Left Elbow – slight left, slight right, slight left + left hand/arm attack
Right Elbow – slight right, slight left, slight right + right hand/arm attack
Left Cloths-hanger – full run forward + left hand/arm attack
Right Cloths-hanger – full run forward + right hand/arm attack
Head Butt – fly, full forward, taunt
Belly Bounce – block 0.2 seconds to 0.3 seconds before opponent's attack hits
Left Sweep – slight forward, slight backwards, duck, left foot/leg attack
Right Sweep – slight forward, slight backwards, duck, right foot/leg attack
Left Chop – slight forward, slight backwards, slight forward, left hand/arm attack
Right Chop – slight forward, slight backwards, slight forward, right hand/arm attack
Left Uppercut – slight duck to slightly moving forward, left hand/arm attack
Right Uppercut – slight duck to slightly moving forward, right hand/arm attack
Hyper Moves: Double Cloths-hanger – full run forward + left hand/arm attack + right hand/arm attack
Pile Driver – grab with left hand/arm + grab with right hand/arm, quickest fly off ground, full down
Super Moves: Throw Down with Left Hand – hold grab with left hand/arm, quickest fly off ground, release grab with left hand/arm + left hand/arm attack
Throw Down with Right Hand – hold grab with right hand/arm, quickest fly off ground, release grab with right hand/arm + right hand/arm attack
Throw Down with Both Hands – hold grab with left hand/arm + hold grab with right hand/arm, quickest fly off ground, release grab with left hand/arm + release grab with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: So when can I start in the pro wrestling circuit.

Character representing Small (Character): Alex The Inchworm
Brief Description: She is only 1 inch long, 1 cm wide, and 1 cm tall making she be among the hardest to get targets at the cost of the attack range for most moves. She for some reason also has some control over the weather. Those whom pay attention to her color change should be able to figure out what the weather is going to turn to weather or not she is behind the change. Unlike Justin Smith, some of her moves do affect those at long range.
Reason for entering tournament: To prove she isn't too little.
Moves: Dive Underground – jump,full duck, grab with left hand/arm or grab with right hand/arm
Thunderstorm – full duck, slight jump, right hand/arm attack
Pop Out of Ground – full jump when underground
Harden Thread – jump, full duck + grab with left hand/arm or grab with right hand/arm
Ball Roll – slight forward, slight backwards, taunt
Bite – slight forward + taunt
Droll – hold slight duck + taunt
Droll Slide – hold slight forward + taunt
Salivate – hold slight backwards + taunt
Triple Left True Legs Attack – slightly backwards, slightly forward, left hand/arm attack
Triple Right True Legs Attack – slightly backwards, slightly forward, right hand/arm attack
Double Left False Legs Attack – slightly backwards, slightly forward, left foot/leg attack
Double Right False Legs Attack – slightly backwards, slightly forward, right foot/leg attack
Hyper Moves: Downpour – slight jump, block, left hand/arm attack + right hand/arm attack
Flash Flood – slight duck, full duck, left hand/arm attack + right hand/arm attack
Super Moves: Freezing Rain – forward, backwards, full duck + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Lightning Storm – forward, backwards, full duck + grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: I told you I wasn't too little to kick butt.

Character representing Big (Character): Sam The Building
Brief Description: It is 1 block long, 1 block wide, and 30 stories high. It is the only character representing character that has a move to protect it from the inside, however, the move makes it more vulnerable than normal on the outside. It is also the only character representing character with mini stages inside of it. Most don't realize it is alive.
Reason for entering tournament: To prove that it is alive.
Moves: Activate/Deactivate Internal Security System – slightly duck + taunt
Shattered Glass � taunt, taunt before taunt is finished
Hold Opponent With Left Hand – slightly forward + grab with left hand/arm
Hold Opponent With Right Hand – slightly forward + grab with right hand/arm
Hold Opponent With Left Foot – slightly forward + left foot/leg attack
Hold Opponent With Right Foot – slightly forward + right foot/leg attack
Hold Opponent With Left Hand 2 – slightly duck + left hand/arm attack
Hold Opponent With Right Hand 2 – slightly duck + right hand/arm attack
Hold Opponent With Left Foot 2 – slightly duck + left foot/leg attack
Hold Opponent With Right Foot 2 – slightly duck + right foot/let attack
Sit On Opponent – towards opponent + taunt
Earthquake – jump, duck
Spinning Wind – constantly turn left or constantly turn right
Hyper Moves: 10.0 Earthquake – full jump, full duck + left foot/leg attack + right foot/leg attack
Blinding Reflection – slightly toward opponent, slightly backwards, throw with left hand/arm + throw with right hand/arm
Super Moves: Squeeze Opponent – grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Serious Cut – left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: See? I am indeed alive.

Character representing Beam (User): Eric Campbell
Brief Description: His moves are made for mid range attacks. When used for short range, they tent to not charge long enough; however; when used for long range, the opponent usually has free time to escape the attack. His moves were learned by copying the actions of their counterparts on different animes. The Special Beam Cannon is his only move that will charge before firing and won't charge after it is fired.
Reason for entering tournament: To get Anime experience.
Moves: Special Beam Cannon – slightly backwards + right hand/arm attack, right hand/arm attack to fire
Crescent Beam – slightly toward opponent + right hand/arm attack
Change Beam – slightly forward + taunt
Dodon Ray – slightly forward + right hand/arm attack
Eye Lasers – slightly jump-forward + taunt
Frieza Beam – slightly towards opponent + left hand/arm attack
Galic Gun – slightly backwards, slightly forward + throw with left hand arm or throw with right hand/arm
Kamehameha – slightly backwards, slightly forward, slightly backwards, slightly forward + left hand/arm attack or right hand/arm attack
Ki Blast – slightly backwards + right hand/arm attack
Masenko – slightly jump-backwards, slightly forward + throw with left hand/arm or throw with right hand/arm
Eraser Gun – slightly towards opponent + taunt
Tri Beam – slightly duck-forward + taunt
Hyper Moves: Beam Of Evil – slightly forward + left hand/arm attack + right hand/arm attack
Makosenha – slightly forward + grab with left hand/arm + grab with right hand/arm
Final Flash – slightly backwards, slightly forward, slightly backwards, slightly forward + left hand/arm attack + right hand/arm attack
Super Moves: Big Bang Kamehameha – slightly duck-forward + throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack
Death Wave – backwards, slightly forward + taunt + left hand/arm attack + right hand/arm attack
Most likely victory quote: I learned everything I know from anime.

Character representing Defense (Character): Marie Simpson
Brief Description: She refers to use defensive tactics over offensive tactics. She raises her super and hyper meters faster by being defensive than by being offensive and/or taunting. She uses a Knight's Shield with her family crest on the front to block that she places on her chest when not in used. She trained her teleport move so well that there is exactly 1 moment to decide where she is teleporting to so that her opponents are catch off guard and keep from randomly teleporting into a spot that is worst than where she teleported from.
Reason for entering tournament: To prevent her world from being conjured.
Moves: Catch with Left Hand – grab with left hand/arm when attack is about to hit
Catch with Right Hand – grab with right hand/arm when attack is about to hit
Forcefield – slightly duck, jump + taunt
Iron Skin – slightly backwards, slightly forward + taunt
Brick Wall – sidestep left or sidestep right, sidestep left + throw with left hand/arm (if used sidestep right first) or sidestep right + throw with right hand/arm (if used sidestep left first)
Teleport – block + switch to crawl mode, use both control sticks within a moment (less than a second) to determine exact location going to
Control Shield – hold block, control pad
Freeze Opponent – duck to towards opponent + right hand/arm attack
Stun Opponent – slightly backwards, slightly forward + grab with right hand/arm
Stone Body – duck, jump, jump + taunt
Petrify Opponent – grab with left hand/arm, left hand/arm attack, towards opponent + throw with left hand/arm
Forward Slide – duck-forward + taunt
Backwards Slide – duck-backwards + taunt
Hyper Moves: Fire Forcefield – slightly duck, jump + throw with left hand/arm + throw with right hand/arm
Electric Forcefield – slightly duck, jump + grab with left hand/arm + grab with right hand/arm
Super Moves: Tank – full forward + grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Invincibility – taunt + pause/menu + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + block + switch to crawl mode + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: Let that be a lessen to all conquerors and would be conquerors.

Character representing Combo-er: Adam McCoy
Brief Description: He gets bore with any attack that doesn't hit multiple times and gets more excited as the successful hits per attack increase. He sacrifices attack speed and attack power for attack accuracy and stunning effect per hit. He is able to combo his moves into each other. He is able to use an infinity combo against any opponent, often varying the required button combination between opponents.
Reason for entering tournament: To have fun.
Moves: Attract Opponent With Left Hand – grab with left hand/arm more than once
Attract Opponent With Right Hand – grab with right hand/arm more than once
Repel Opponent With Left Hand – throw with left hand/arm more than once
Repel Opponent With Right Hand – throw with right hand/arm more than once
Left Knee Juggle – left foot/leg attack more than once
Right Knee Juggle – right foot/leg attack more than once
Spinning Left Backwards Elbow Strike – left hand/arm attack, left hand/arm attack
Left Backwards Elbow Strikes – left hand/arm attack more than once after Spinning Left Backwards Elbow Strike (just 1 left hand/arm attack after Spinning Left Backwards Elbow Strike does just 1 Left Backwards Elbow Strike)
Spinning Right Backwards Elbow Strike – right hand/arm attack, right hand/arm attack
Right Backwards Elbow Strikes – right hand/arm attack more than once after Spinning Right Backwards Elbow Strike (just 1 right hand/arm attack after Spinning Right Backwards Elbow Strike does just 1 Right Backwards Elbow Strike)
Merge With The Ground/Stay Merge With The Ground – switch to crawl mode more than once
Reflect Attacks – block more than once
Bullfighter's Cape Wave – taunt more than once
Hyper Moves: Playing Around – left foot/leg attack + right foot/leg attack, jump, left hand/arm attack + right hand/arm attack, duck, repeat until miss or linked into another attack
To The Edge – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm, towards opponent, repeat until miss or linked into another attack or reach the edge of the stage
Super Moves: Army – towards opponent + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Multi-man Hitting – counterclockwise around opponent, throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: Now that was exciting.

Character representing Unpredictable (Character): Heather Wright
Brief Description: So little is known about her that it is hard to believe that her life had to be saved once by getting a blood transfusion from a Mew. When Transform is used, she becomes her opponent with his/her move set replacing her own until turns back into herself with limited uses inversely proportional to usefulness expect basic controls or replacement controls as with a guy like Ryan Lore; she will go back to normal when defeated, 5 minutes has passed, or declared the winner. When Random Morph is used, she becomes a random playable character and Unmorph becomes usable and the rest of her move set expect Random Morph gets replaced with the move set of the 1 she morphed into until turns back into herself; she will go back to normal when Unmorph is used, randomly morphs back into herself, defeated, 5 minutes has passed, or declared the winner. When Random Shapeshift is used, she randomly takes on the random physical characteristics of another playable character but keeps the same move set until back to normal; she will go back to normal when True Shape is used, randomly shapeshifts into back herself, randomly morphs back into herself, defeated, 5 minutes has passed, or declared the winner.
Reason for entering tournament: Unknown.
Moves: Random Teleport – block + switch to crawl mode
Random Morph – hold pause/menu
Unmorph – hold taunt
Transform – slightly backwards + taunt
Judgment – forward + right hand/arm attack
Metronome – taunt + pause/menu
See N' Say – face creature, face opponent, taunt
Random Shapeshift – grab with left hand/arm + grab with right hand/arm
True Shape – throw with left hand/arm + throw with right hand/arm
Present – grab with left hand/arm, towards opponent, throw with right hand/arm
Hidden Power – taunt, backwards, taunt, forward, taunt
Faith In Lady Luck – toward opponent, toward opponent, toward opponent, taunt
Random Taunt – slightly backwards + jump + taunt
Hyper Moves: Random Hyper Move – grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Inmate Uprise – forward, backwards, forward + throw with right hand/arm + throw with left hand/arm
Super Moves: Random Super Move – throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Lunatics Uprise – forward, backwards, forward + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Most likely victory quote: You really thought I was that predictable?

Character representing Weapon User: Ryan Lore
Brief Description: He never learned any means to fight without using weapons. When he taunts, he drops a mine. When he blocks, he uses a spike shield that damages anybody whom touches it and is stored on his lower right arm when not in used. His weapons replace basic actions as follows: lasso replaces grab with left hand/arm, boomerang replaces grab with right hand/arm, paper airplane replaces throw with left hand/arm, grenade replaces throw with right hand/arm, knife replaces left hand/arm attack, whip replaces right hand/arm attack, football replaces left foot/leg attack, soccer ball replaces right foot/leg attack.
Reason for entering tournament: To test his weapons.
Moves: Control Shield – hold block, control pad
Dagger – slightly duck, slightly forward, knife
Bat – turn left or turn right, sidestep away from opponent, knife or whip
Yo-yo – slightly duck, slightly forward, boomerang
Bomb – slightly duck, slightly forward, grenade
Stick – sidestep left, roll left, whip
Ax – backwards, forward, whip
Stone – duck, forward, paper airplane
Slingshot – slightly backwards, slightly forward, lasso
Bow – knife + whip
Staff – slightly backwards, forward, whip
Hook – slightly forward, slightly forward, knife
Trident – forward, football + soccer ball, whip
Hyper Moves: Boulder – forward, lasso + boomerang, paper airplane + grenade + knife
Tree – forward, backwards, forward + paper airplane + grenade
Super Moves: Warp Star – jump + lasso + boomerang + knife + whip
Super Missile – slightly forward, slightly backwards, slightly forward + paper airplane + grenade + knife + whip
Most likely victory quote: My weapons do indeed work well.

Character representing Sword Wielder: Tanya Brown
Brief Description: She starts each match with her swords unsheathed. Unlike Ryan Lore, she will attack without relying on her weapons of choice. She is a better fighter when she uses her swords than when she doesn't. She has been unset with herself ever since she had to kill her brother in battle.
Reason for entering tournament: To achieve peace with herself.
Moves: Sheathe Left Hand Sword/Unsheathe Left Hand Sword – slightly backwards, slightly forward, left hand/arm attack, slightly backwards
Sheathe Right Hand Sword/Unsheathe Right Hand Sword – slightly backwards, slightly forward, right hand/arm attack, slightly backwards
Sheathe Both Swords/Unsheathe Both Swords – slightly backwards, slightly forward, taunt, slightly backwards
Left Step-Draw Strike – have left hand sword sheathed, slightly duck + left hand/arm attack
Right Step-Draw Strike – have right hand sword sheathed, slightly duck + right hand/arm attack
Duo Step-Draw Strike – have both swords sheathed, left hand/arm attack + right hand/arm attack
Left Step-Draw Follow Strike – have both swords sheathed, grab with right hand/arm + left hand/arm attack
Right Step-Draw Follow Strike – have both swords sheathed, grab with left hand/arm + right hand/arm attack
Reflect Light With Left Hand Sword – have left hand sword unsheathed, slightly forward, slightly backwards + left hand/arm attack
Reflect Light With Right Hand Sword – have right hand sword unsheathed, slightly forward, slightly backwards + right hand/arm attack
Reflect Light With Both Swords – have both swords unsheathed, slightly forward, slightly backwards, left hand/arm attack + right hand/arm attack
Full Charge Left Side Sword Strike – have left hand sword unsheathed + have right hand sword sheathed, grab with right hand/arm, full forward + left hand/arm attack
Full Charge Right Side Sword Strike – have left hand sword sheathed + have right hand sword unsheathed, grab with left hand/arm, full forward + right hand/arm attack
Hyper Moves: Quadruple Step-Draw Strike – have both swords sheathed, grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Sonic Blades – have both swords unsheathed, full forward, towards opponent, left hand/arm attack + right hand/arm attack
Super Moves: Left Star Slash – have left hand sword unsheathed + have right hand sword sheathed, roll left, slightly forward + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Right Star Slash – have left hand sword sheathed + have right hand sword unsheathed, roll right, slightly forward + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: Too bad the shortcuts will only make me more miserable in the end.

Character representing Gun Wielder: Tony Blair
Brief Description: He starts each match with guns of his own design wielded. Unlike Ryan Lore, he will attack without relying on his weapons of choice. He is a better fighter with his guns wielded than unwielded. He started using guns when he saw an episode of Captain N and saw how much good they could do.
Reason for entering tournament: To increase his chances of meeting Captain N.
Moves: Wield Left Hand Gun/Unwield Left Hand Gun – slightly forward to slightly duck + grab with left hand/arm
Wield Right Hand Gun/Unwield Right Hand Gun – slightly forward to slightly duck + grab with right hand/arm
Wield Both Guns/Unwield Both Gun – slightly forward to slightly duck, grab with left hand/arm + grab with right hand/arm
Left Hand Gun Quick Draw – have left hand gun unwielded, slightly forward, slightly duck + left hand/arm attack
Right Hand Gun Quick Draw – have right hand gun unwielded, slightly forward, slightly duck + right hand/arm attack
Duo Gun Quick Draw – have left hand gun unwielded + have right hand gun unwielded, slightly forward, slightly duck + taunt
Left Hand Gun Trick Shot – have left hand gun wielded, slightly forward, slightly backwards, slightly forward + left hand/arm attack
Right Hand Gun Trick Shot – have right hand gun wielded, slightly forward, slightly backwards, slightly forward + right hand/arm attack
Duo Gun Trick Shot – have left hand gun wielded + have right hand gun wielded, slightly forward, slightly backwards, left hand/arm attack + right hand/arm attack
Left Hand Bunt Attack – have left hand gun wielded, backwards, forward + left hand/arm attack
Right Hand Bunt Attack – have right hand gun wielded, backwards, forward + right hand/arm attack
Duo Bunt Attack – have left hand gun wielded + have right hand gun wielded, backwards, left hand/arm attack + right hand/arm attack
Reload Gun – have gun desired to be reloaded wielded + have other gun unwielded, slightly duck, slightly backwards, taunt
Hyper Moves: Left Hand Gun Blazing – have left hand gun wielded, forward + left hand/arm attack + left foot/leg attack
Right Hand Gun Blazing – have right hand gun wielded, forward + right hand/arm attack + right foot/leg attack
Super Moves: Guns Blazing – have left hand gun wielded + have right hand gun wielded, forward + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Duo Gun Reload – jump, throw with left hand/arm + throw with right hand/arm, duck, grab with left hand/arm + grab with left hand/arm, throw with left hand/arm + throw with right hand/arm, jump + grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
Most likely victory quote: It was interesting meeting you, but you are no Captain N.

Character representing Counter (Character): Angelia Einstein
Brief Description: She prefers to turn her opponents' moves against themselves rather than attack herself. When she blocks, she uses a mirror shield that is able to reflect, absorb, or block most attacks and is stored on her back when not in used. Reflection of attacks depends on attack being block, angle shield is being held at, and angle attack comes towards her. Shield absorbs a little energy from reflected attacks, some energy from blocked attacks, and a lot of energy from absorbed attacks.
Reason for entering tournament: To get revenge against those that destroyed her village.
Moves: Control Shield – hold block, control pad
Tomoe Nage To Ko Soto Gari – slightly backwards, 1 step forward, forward, duck + switch to crawl mode, left foot/leg attack + right foot/leg attack, jump, grab with left hand/arm + grab with right hand/arm, left foot/leg attack
Ko Uchi Gari To Hiza Guruma – grab with left hand/arm + grab with right hand/arm, forward + duck, left foot/leg attack
Hane Goshi To Harai Tsuri Komi Ashi – grab with left hand/arm + grab with right hand/arm, right foot/leg attack, right foot/leg attack
Harai Goshi To O Soto Guruma – grab with left hand/arm + grab with right hand/arm, right foot/leg attack, right hand/arm attack + right foot/leg attack
Uchi Mata To Uki Otoshi – grab with left hand/arm + grab with right hand/arm, turn 180 degrees counterclockwise, throw with right hand/arm + right foot/leg attack, grab with left hand/arm + grab with right hand/arm, duck
O Uchi Gari To Uki Waza – grab with left hand/arm + grab with right hand/arm, block, duck, duck, throw with left hand/arm + throw with right hand/arm
O Uchi Gari To De Ashi Harai – grab with left hand/arm + grab with right hand/arm, block, duck, left foot/leg attack
O Soto Gari To O Soto Gari – grab with left hand/arm + grab with right hand/arm, right foot/leg attack, grab with left hand/arm + grab with right hand/arm, right foot/leg attack
Ko Soto Gari To Uchi Mata – grab with left hand/arm + grab with right hand/arm, left foot/leg attack, turn 180 degrees counter clockwise, throw with right hand/arm + right foot/leg attack
Yoko Shiho Gatame To Ude Gatame – duck, grab with left hand/arm + grab with right hand/arm, duck
Yoko Shiho Gatame To Juji Jime – duck, grab with left hand/arm + grab with right hand/arm, block
Kami Shiho Gatame To Kadaka Jime – switch to crawl mode, grab with left hand/arm + grab with right hand/arm, cancel crawl mode, grab with left hand/arm + grab with right hand/arm
Hyper Moves: Release Stored Energy In Mirror Shield – aim shield in direction want energy to be released, release block + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm
Off Balance Opponent – duck, grab with left hand/arm + grab with right hand/arm, jump + throw with left hand/arm + throw with right hand/arm
Super Moves: Redirect Opponent's Attack – grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + taunt
Sudden Blockade – grab with left hand/arm + grab with right hand/arm + left foot/leg attack + right foot/leg attack
Most likely victory quote: That match was nice, however, didn't let me get my revenge.

Notes: The 15 characters on the list that their size aren't indicated are around 6 feet tall with a build suitable for the type of character they are representing. The 15 characters on the list that their speed isn't indicated move around 25 miles per hour. Destiny is the only character in the game that can't be copied in any way. Even when a shield isn't in used, it will still do the work it does when in used. All the moves used in the full game are listed, however, only those that are in the demo have their required action combinations after them. If demo is beaten with [Gross]mon than a code is given to let players play with him in the full game without having to beat it with each of the 17 character representing characters again. All the playable demo characters are in the full game. Metronome won't randomly pick a move that isn't used in the game, meaning it is more randomized in the full game than the demo. Random Move will only pick a move in the same moveset.

posted by invinible at 03:26 PM | in:
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