Character: Bartleby Ginger Rogers III
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/. Can't speak but can write (at least in English) perfectly. Once was useless but now is a great fighter in his own right. The Carrot and Lemon Juice Busters can't be fired at the same time but can be fired alternatively.
Reason for entering tournament: Thought it was a Wily-bot reunion.
Moves: Switch Between Left Hand and Left Carrot Juice Buster – slightly down + left hand/arm attack
Switch Between Right Hand and Right Carrot Juice Buster -slightly down + right hand/arm attack
Switch Between Hands and Carrot Juice Busters – slightly down + left hand/arm attack + right hand/arm attack
Switch Between Left Hand and Left Lemon Juice Buster – slightly down + throw with left hand/arm
Switch Between Right Hand and Right Lemon Juice Buster – slightly down + throw with right hand/arm
Switch Between Hands and Lemon Juice Busters – slightly down + throw with left hand/arm + throw with right hand/arm
Switch Between Left Carrot Juice Buster and Left Lemon Juice Buster – slightly down + grab with left hand/arm
Switch Between Right Carrot Juice Buster and Right Lemon Juice Buster – slightly down + grab with right hand/arm
Switch Between Carrot Juice Busters and Lemon Juice Busters – slightly down + grab with left hand/arm + grab with right hand/arm.
Left Carrot Juice Buster Shot – left arm must be a carrot juice buster, slightly forward + left hand/arm attack
Right Carrot Juice Buster Shot – right arm must be a carrot juice buster, slightly forward + right hand/arm attack
Double Carrot Juice Buster Shot – both arms must be carrot juice busters, slightly forward + left hand/arm attack + right hand/arm attack
Left Lemon Juice Buster Shot – left arm must be a lemon juice buster, slightly forward + left hand/arm attack
Right Lemon Juice Buster Shot – right arm must be a lemon juice buster, slightly forward + right hand/arm attack
Double Lemon Juice Buster Shot – both arms must be lemon juice busters, slightly forward + left hand/arm attack +right hand/arm attack
Hyper Moves: Carrot Juice Bath – both arms must be carrot juice busters, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Super Moves: Lemon Juice Shadower – both arms must be lemon juice busters, face opponent + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote:
Character: Dr. Melvin Ploppy, MD
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/.
Reason for entering tournament: Was at the wrong place at the wrong time. He is able to use the exact same time based move, time based hyper move, or time based super move through Time Matcher. When he uses Russian Roulette; first he makes a gun, than he fires a shot at himself; if he survives than the gun is tossed to his opponent, than his opponent fires a shot at him/her/itself; no matter if his opponent dies or not from the shot, the gun still disintegrates at this point. Concept Crusher will end Destiny's attack and cause Destiny serious damage when Destiny is in concept form, however, it will only cause Destiny serious damage when Destiny is in intermediate form and doesn't affect Destiny while in physical form as well as the player characters including the hidden characters that haven't been attain at the time.
Moves: Explosive Cigar – taunt, grab with right hand/arm, taunt
Acid Coating – grab with right hand/arm, taunt, taunt
Smokescreen – grab with right hand/arm, taunt, throw with right hand/arm
Spurting Flower – grab with left hand/arm, taunt, left hand/arm attack
Drop Pants – grab with left hand/arm + grab with right hand/arm, taunt
Medical Injection – grab with right hand/arm, taunt, right hand/arm attack
Portable X-Ray – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm
Toxic Breath – slightly backwards + taunt, slightly forward + taunt
Blood Transfusion – grab with right hand/arm, taunt + right hand/arm attack
Surgical Cut – taunt, grab with right hand/arm, right hand/arm attack
Cold Touch – grab with right hand/arm, partial duck, right hand/arm attack
Create Mutant – hold full duck, grab with left hand/arm + grab with right hand/arm, taunt, release full duck
Sent Out Mutant Creations – at least 1 mutant needs to be created by Create Mutant, taunt, right hand/arm attack, throw with right hand/arm
Hyper Moves: Time Matcher – taunt + pause/menu while opponent is activating a time based move or time based hyper move or time based super move
Russian Roulette – grab with left hand/arm + grab with right hand/arm, left hand/arm attack + right hand/arm attack, slightly forward + throw with left hand/arm + throw with right hand/arm
Super Moves: Perfect Restoration – face opponent, switch to crawl mode + taunt + grab with left hand/arm + grab with right hand/arm + left foot/leg attack + right foot/leg attack
Concept Crusher – towards opponent's attack + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: Look upon thy death, fools!
Character: Clashman
Brief Description: From Crash & Bass at http://www.fragile-minds.com/crashnbass/. Time Stopper will keep everything but Clashman stopped until it runs out of power than requires a full recharge before being used again; however; if an opponent uses a time stopping power, that opponent is also able to move while time is stopped. Time-crasher is able to randomly change everything about the match it is used in other than the amount of damage needed to defeat the user, though, it would even be worst if Destiny didn't have a slight control over how its being used. Time Stuffer adds extra time unto the clock while Time Compacter takes time off the clock, however, while using either the user is most vulnerable plus they are useless in a match that isn't timed.
Reason for entering tournament: To prepare for his next encounter with Crashman.
Moves: Time Stopper – pause/menu, pause/menu as the game is pausing and bringing up game menu
Left Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + left hand/arm attack
Right Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + right hand/arm attack
Double Out Of Time Plasma Shot – must have activated Time Stopper and still be active, full run + left hand/arm attack + right hand/arm attack
Equip Left Hand with Crash Bomb – away from opponent + grab with left hand/arm
Equip Right Hand with Crash Bomb – away from opponent + grab with right hand/arm
Equip Both Hands with Crash Bombs – away from opponent + grab with left hand/arm + grab with right hand/arm
Fire Crash Bomb in Left Hand – move at least 3 steps towards target location + throw with left hand/arm
Fire Crash Bomb in Right Hand – move at least 3 steps towards target location + throw with right hand/arm
Fire Crash Bombs in Both Hands – move at least 7 steps towards target location + throw with left hand/arm + throw with right hand/arm
Detonate All Set Crash Bombs – full duck + taunt
Special Crash Bomb Deactivation Taunt – there must be at least 1 crash bomb that is going to detonate, taunt
Reset Crash Bomb – crash bomb must be deactivated, run over to crash bomb, grab with left hand/arm + grab with right hand/arm
Hyper Moves: Time-crasher – grab with left hand/arm + grab with right hand/arm + left hand/arm attack + right hand/arm attack
False Suicide – throw with left hand/arm + throw with right hand/arm + left foot/leg attack + right foot/leg attack
Super Moves: Time Stuffer – full jump + taunt + throw with left hand/arm + throw with right hand/arm
Time Compacter – full jump + taunt + grab with left hand/arm + grab with right hand/arm
Most likely victory quote: If only my last clash with Crashman went like that.