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December 17, 2006
Open Source Characters in full game

Character: Jenny Everywhere
Brief Description: She is best known as the open source Shifter character. Borrow move allows the current Jenny Everywhere to use the specialize move of another JennyEverywhere that would be working with her, where each specialize move is unique to that Jenny Everywhere but not necessary unique to Jenny Everywhere. As long as presents is shifted away she controls sluggishly but takes less hp damage and energy damage. If she stays shifted away for too long without shifted, shifts away too many times, or is shifted away when the round ends; she automatically loses by a ringout, which the opponent is assume to whenever she shifts him/her/hir/it away.
Reason for entering tournament: Was really bored.
Moves: Borrow Move – block + slight taunt

Specialize Move – switch to crawl mode + slight taunt

Shift Away Object – touch object, taunt, jump backwards

Shift Object Back – pause/menu, select object desire back from menu, pause/menu (to unpause with object back in game)

Transfer Memory – get close to opponent, taunt, right hand/arm attack, taunt

Request for Information – taunt, take a step backwards, taunt

Make Opponent See Memory of Alternate Version – get close to opponent, taunt, taunt

Transfer Experience – get close to opponent, taunt, throw with left hand/arm + throw with right hand/arm

Make Opponent Relive Experience of Alternate Version – get close to opponent, taunt, grab with left hand/arm + grab with right hant/arm, taunt

Shift Presents Away – taunt, sidestep left or sidestep right, taunt

Shift Presents Back – taunt, sidestep left (if sidestep right was used to shift presents away) or sidestep right (if sidestep left was used to shift presents away), taunt

Shift Away – full jump + taunt

Shift Back – switch to crawl mode + block
Hyper Moves: Shift Opponent Away – get close to opponent, taunt, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm

Swap Jenny Everywheres – block + taunt + pause/menu, select Jenny Everywhere you want to play as, pause/menu (to unpause as the Jenny Everywhere you want to play as)
Super Moves: Random Stage Shift – block, block, slightly backwacks + switch to crawl mode + block + taunt + pause/menu
 

Shift to and from Jenny Everywheres Cemetery Stage – grab with left hand/hand + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Most likely victory quote: Just how bored was I to enter a tournament I didn't even want to acknowledged existed?

 The character of Jenny Everywhere is available for use by anyone, with only one condition. This paragraph must be included in any publication involving Jenny Everywhere, in order that others may use this property as they wish. All rights reversed.


Character: Samuel Nash
Brief Description: The venture capitalist who invests in exciting and quirky businesses, but wanted to be a farmer when he was a kid. Would be extremely loyal to a girlfriend, though this goes unproven as he hasn't gone on any dates as far as most people know. Rejection nullifies anything assosiated with an attack and forces the opponent to both get slightly knocked back and take slight damage. Investment doesn't require a player to enter the copied move's, hyper move's, or super move's usual require button combination; however; the copied move, hyper move, or super move is lose once used or no longer fighting the opponent rather between rounds (even with the same opponent) or defeated, plus doesn't work against Destiny.
Reason for entering tournament: To exchange his life of a capitalist to a life of a farmer.
Moves: Flash Money - taunt, taunt, taunt
Hire Assissient – stage must have characters other than opponent, get close to non-opponent character, face non-opponent character, taunt
Make Deal (lowers damage done by moves, hyper moves, and super moves) – grab with right hand/arm, taunt, throw with right hand/arm
Counter Attack – get hit, taunt
Give Opponent Free Shot – block + switch to crawl mode
Free Shot – opponent must take his/her/hir/its free shot, must still be fighting opponent, any attack
Exchange Items – must be holding item + opponent must be holding item, get close to opponent, slightly towards opponent + taunt
Daydream (may or may not do anything) – hold duck, taunt, release duck
Prevent Opponent's Move – get close to opponent, slightly towards opponent + block as opponent is attempting a move
Second Wind (causes no damage but lets you keep going) – taunt as about to fall down to the ground from being attacked
Paperwork – grab with right hand/arm, taunt, right hand/arm attack
Signature - grab with righ hand/arm, right hand/arm attack, taunt
Renew Contract – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm, taunt
Hyper Moves: Lawsuit – opponent must be directly attacking, taunt + throw with left hand/arm + throw with right hand/arm
Investment – opponent must be doing a move or hyper move or super move you want to use later, taunt, pause/menu + grab with left hand/arm + grab with right hand/arm, use control pad to select amount of time to pass before automaticly using the copied move, pause/menu to unpause
Super Moves: Rejection – opponent's move or hyper move or super move must be physical, jump backwards + taunt + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Farming Dream – taunt, taunt, grab with left hand/arm + throw with right hand/arm, slightly forward + grab with right hand/arm + throw with left hand/arm + left foot/leg attack
Most likely victory quote: Just cause I wear a suit doesn't mean I can't fight.

Character: Test Player
Brief Description: Born to Mr. and Mrs. Player whom thought it would be cleaver to name her Test, not realising that it would cause her to try stuff out for everybody.  From a distance, she looks like a boy; while up close, it is clear at a glance that she is a girl.  She won't shapeshift or morph unless a move, hyper move, or super move requires her to or it is part of another's moveset; because she gets instantly knocked out other wise.  Disreguard Moveset can only be used with another's moveset to make room for another moveset to pick up or re-estabish as she can only have 1 of those at a time where another moveset is considered picked up once Pick Up Another's Moveset is used on it until have to go back to character selection screen other than by move, hyper move, or super move with expections for Ladder Tournament Mode where it is considered picked up until start the mode over and story mode where it is considered permantantly picked up.
Reason for entering tournament: To make sure everybodies' movesets are balanced to each other. (To be done during the play testing period of the project.)
Move: PIck Up Another's Moveset – must not have picked up the moveset before, taunt + pause/menu, use d-pad to select moveset base on playable characters at that time, pause/menu to unpause with the new moveset
Hyper Move: Disreguard Moveset – shake controller as if trying to get controller to rumble (won't rumble, though)
Super Move: Re-estabish Moveset – must have picked up the moveset before, taunt + pause/menu + grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + block + switch to crawl mode + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack, use d-pad to select moveset base on playable characters at that time, pause/menu to unpause with the old moveset
Most likely victory quote: Yes, indeed, the most sets are in balance.

posted by invinible at 04:54 PM | in:
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