Smartpunters.com - Blog the Earth


Content below reflects the views of the individual blogger and does not reflect the opinions of Smartpunters.com nor it's affiliates.
December 17, 2006
Stages in Demo Version

Magma World
The fiery lava in this stage can burn careless characters
Element: fire Type of Element: natural

Light Valley
The light in this stage is so bright that everything is blinded.
Element: light Type of Element: natural

The Power Plant
Characters can be shocked in this stage.
Element: electric Type of Element: natural

The Airport
Characters that aren't flying usually are falling in this stage.
Element: air Type of Element: natural

The Beachhead
Characters that don't come up for air drown in this stage.
Element: water Type of Element: natural

The Abyss
This stage is so dark that even the creatures whom see in the dimmest light can't see here and devices detect the most minute light can't find any light here.
Element: darkness Type of Element: natural

The Shifting Sands
Characters will have to either stay still or move to avoid sinking in this stage.
Element: earth Type of Element: natural

Mahogany Valley
This stage is so dense with alive trees to hind behind.
Element: wood Type of Element: natural

Breakable Paradise
The glass on this stage can really cut the characters
Element: glass Type of Element: artificial

Sticky
Characters are more likely than not to get stuck all over this stage because of the glue that is everywhere.
Element: glue Type of Element: artificial

Package Plant
The floor of this stage is made up of breakaway Styrofoam.
Element: styrofoam Type of Element: artificial

Building Block World
Characters can move easier than ever and instantly stop when they want on this stage of plastic.
Element: plastic Type of Element: artificial

Anatomy Central
Hit points depletion by all attacks are boasted in this stage.
Element: body Type of Element: personal

Spirit Prison
Spirit creatures are able to mess with the match in this stage.
Element: spirit Type of Element: personal

Cerebral
Thought impulses can hurt characters on this stage.
Element: mind Type of Element: personal

Space around Space Station 13
Characters that are hit and don't resist the knock back effect are guaranteed to be sent flying out of the stage.
Element: space Type of Element: void

Construction of Ninroy
There are all kinds of metals tools laying around for characters to use in this stage.
Element: metal Type of Element: natural

Invinible's Preservation Zoo
The living creatures in this stage can really interfere with the match.
Element: life Type of Element: containment

Bounce Back Land
Characters can be bounce all over the place in this stage.
Element: rudder Type of Element: artificial

Destiny's Favorite Room
Characters will get full information on each other including where they are at and what moves they are going to use, a feat that works both for and against the player.
Element: heart Type of Element: personal

The Time Distortion
In this stage first move between 2 opposing moves will always succeed. Likewise, a defense move will always succeed against and offensive move used at the same time while 2 offensive moves used at the same time will always work at full hit point depletion.
Element: time Type of Element: void

Magician's Secret Stage
This stage keeps on changing so the stage hazards are always unpredictable.

Element: magic Type of Element: containment

 Thanks to Bradley Paul Simpson for comming up with most of the stage names.

posted by invinible at 05:10 PM | in:
Permalink | email this post | Comments(0)
Comments:


Add Comment