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December 20, 2006
Stages in Full Version

The 22 Demo Stages + 116 unlockable stages + these 37: 

The Great Red Spot
Storm conditions never die here.
Element: storm Type of Element: containment
 
Tempered Battlefield
Characters can use the last successful move, hyper move, or super move used against them by simply taunting in this stage.
Element: shadow Type of Element: containment
 
Insanity Ice Arena
Characters have an easy time moving but a hard time stopping on the ground of this stage
Element: ice Type of Element: natural
 
Black Swamp
If something from this stage gets into a character than the character will slowly lose hit points and energy.
Element: poison Type of Element: artificial
 
Joinee
Being anywhere in this stage but the starting locations causes steady burn damage.
Element: sun Type of Element: containment
 
Aerinia
Characters can jump at least twice as high here.
Element: moon Type of Element: containment
 
Journey Star System
Here characters can aim for each star for warp speed like travel.
Element: stars Type of Element: containment
 
Karma Crystal Caverns
The crystals here can make characters appear in places and ways they are not as well as change properities to light based moves, hyper moves, and super moves.
Element: crystal Type of Element: natural
 
Gods' Stone Throwing Competition
Stones of all sizes are abundance in this stage.
Element: stone Type of Element: natural
 
Barnie's Jewerary
The jewels here are capable of changing the full range of properities.
Element: jewel Type of Element: natural
 
Devil's Forest
In addition to having trees to hide behind, there are forest animals to watch out for.
Element: forest Type of Element: containment
 
Capitol of Doom
It never stops raining in this stage.
Element: rain Type of Element: natural
 
Avoidance Fields
Every basic action, move, hyper move, and super move makes a deafening sound which may cause the other character to not do something.
Element: thunder Type of Element: natural
 
High Above Russia
Those that fall below the clouds here are ringed out.
Element: cloud Type of Element: containment
 
Land of Judgement
In this stage, both hit points and energy have to be fully depeted to defeat a character before time is up without having to ring the character out.
Element: soul Type of Element: personal
 
Malnipulive Royals
Characters crowned in here lose all control of their actions.
Element: crown Type of Element: artificial
 
Endless Fall
Characters fall forever in this stage.
Element: sky Type of Element: containment
 
Dizzy Funland
Characters that mistime their attacks in this stage will find that they get hurt instead of their target(s).
Element: reflection Type of Element: personal
 
Super Fog
The visiblity is at a very low level in this stage.
Element: haze Type of Element: containment
 
Amazing Windy City
The constants waves of wind allow for characters to fall from extreme heights safety.
Element: wind Type of Element: natural
 
Supernatural Safehaven
All supernatural moves, hyper moves, and super moves are boosted her.
Element: msytic Type of Element: containment
 
Forced Pathway
It caused energy to skip either in line by going through the bard.
Element: bard Type of Element: artificial
 
Deadly  Creatures Shop
Creatures here will attack with venomous strikes.
Element: venom Type of Element: natural
 
Healing Place
Characters slowly heal both hit points and energy here.
Element: warmth Type of Element: natural
 
Deadlock Universe
Characters can't be ringed out in this stage unless they have moves, hyper moves, or super moves where being ringed out is a feature to prevent its abuse.  This is also the stage you always fight Destiny in at the end of the tournament.
Element: aether Type of Element: containment
 
Area Around Tempa Black Hole
Everything is pulled toward the black hole.
Element: void Type of Element: void
 
Zeus's Wrath
Zeus throws with lightning bolts at both particiates in this stage.
Element: lightning Type of Element: natural
 
Basic Practice Stage
Here characters only have to watch out for each other's basic actions, move sets, time, and being ringed out.
Element: white Type of Element: void
 
Germ Research Fidelity
Germs here can cause both hit points and energy damage.
Element: bio Type of Element: containment
 
Scouring Wasteland
Characters that move too much here are knocked out.
Element: heat Type of Element: natural
 
Forstbite Resort
All action is in slow-mo here even at maximum possible movement speed.
Element: cold Type of Element: natural
 
Werewolves' Watch
While the moon is out in this stage, all attacks do only 1/2 damage.
Element: luna Type of Element: containment
 
Cloysters Aplenty
Trying to get a pearl in this stage could cause a character to get trapped in the cloyster that holds it.
Element: pearl Type of Element: natural
 
Massive Acid Pits
Being in the liquid in this stage causes steady hit points damage.
Element: acid Type of Element: artificial
 
Magnetic Zone
In this stage characters repel objects by throwing and attract objects by grabbing.
Element: magnetism Type of Element: natural
 
Rainbow Blend
Absolutely everything is shown in a rainbow of colors here.
Element: color Type of Element: natural
 
Announcer's House
Characters locations in this stage are constantly announced by the announcer
Element: sound Type of Element: natural

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